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-rw-r--r--src/audio_core/stream.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
new file mode 100644
index 000000000..82bff4b9e
--- /dev/null
+++ b/src/audio_core/stream.cpp
@@ -0,0 +1,103 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+
+#include "audio_core/stream.h"
+
+namespace AudioCore {
+
+constexpr size_t MaxAudioBufferCount{32};
+
+/// Returns the sample size for the specified audio stream format
+static size_t SampleSizeFromFormat(Stream::Format format) {
+ switch (format) {
+ case Stream::Format::Mono16:
+ return 2;
+ case Stream::Format::Stereo16:
+ return 4;
+ case Stream::Format::Multi51Channel16:
+ return 12;
+ };
+
+ LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ return {};
+}
+
+Stream::Stream(int sample_rate, Format format, ReleaseCallback&& release_callback)
+ : sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)} {
+ release_event = CoreTiming::RegisterEvent(
+ "Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
+}
+
+void Stream::Play() {
+ state = State::Playing;
+ PlayNextBuffer();
+}
+
+void Stream::Stop() {
+ ASSERT_MSG(false, "Unimplemented");
+}
+
+s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
+ const size_t num_samples{buffer.GetData().size() / SampleSizeFromFormat(format)};
+ return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
+}
+
+void Stream::PlayNextBuffer() {
+ if (!IsPlaying()) {
+ // Ensure we are in playing state before playing the next buffer
+ return;
+ }
+
+ if (active_buffer) {
+ // Do not queue a new buffer if we are already playing a buffer
+ return;
+ }
+
+ if (queued_buffers.empty()) {
+ // No queued buffers - we are effectively paused
+ return;
+ }
+
+ active_buffer = queued_buffers.front();
+ queued_buffers.pop();
+
+ CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
+}
+
+void Stream::ReleaseActiveBuffer() {
+ released_buffers.push(std::move(active_buffer));
+ release_callback();
+ PlayNextBuffer();
+}
+
+bool Stream::QueueBuffer(BufferPtr&& buffer) {
+ if (queued_buffers.size() < MaxAudioBufferCount) {
+ queued_buffers.push(std::move(buffer));
+ PlayNextBuffer();
+ return true;
+ }
+ return false;
+}
+
+bool Stream::ContainsBuffer(Buffer::Tag tag) const {
+ ASSERT_MSG(false, "Unimplemented");
+ return {};
+}
+
+std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
+ std::vector<Buffer::Tag> tags;
+ for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
+ tags.push_back(released_buffers.front()->GetTag());
+ released_buffers.pop();
+ }
+ return tags;
+}
+
+} // namespace AudioCore