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authorTiger Wang <ziwei.tiger@outlook.com>2022-07-11 00:55:11 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2022-07-19 23:33:09 +0200
commitcd97aa83307ce33068082dc57deee8d922fec432 (patch)
tree7ea02bf81e102e80df32d527a085c3ecd3f66d44 /src/Entities/Player.h
parentClientHandle: fix incorrect position floor (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 87b3accda..03b6504ef 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -394,9 +394,6 @@ public:
/** Returns true if a player is standing normally, that is, in a neutral pose. */
bool IsStanding() const;
- /** Tosses a list of items. */
- void TossItems(const cItems & a_Items);
-
/** Sets a player's in-bed state.
We can't be sure plugins will keep this value updated, so no exporting.
If value is false (not in bed), will update players of the fact that they have been ejected from the bed. */