From cd97aa83307ce33068082dc57deee8d922fec432 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 10 Jul 2022 23:55:11 +0100 Subject: Pickups: improve coalescing implementation + Add ability to coalesce before spawning in to world. * Adapt coalescing for pickup entities already in the world to be more like Vanilla. --- src/Entities/Player.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 87b3accda..03b6504ef 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -394,9 +394,6 @@ public: /** Returns true if a player is standing normally, that is, in a neutral pose. */ bool IsStanding() const; - /** Tosses a list of items. */ - void TossItems(const cItems & a_Items); - /** Sets a player's in-bed state. We can't be sure plugins will keep this value updated, so no exporting. If value is false (not in bed), will update players of the fact that they have been ejected from the bed. */ -- cgit v1.2.3