blob: bdd5cc954e4293e3ee7e28b055a9a31af2a2913d (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
class Lobby;
class HostRoomWindow;
class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room, Network::RoomNetwork& room_network_);
~MultiplayerState();
/**
* Close all open multiplayer related dialogs
*/
void Close();
ClickableLabel* GetStatusText() const {
return status_text;
}
ClickableLabel* GetStatusIcon() const {
return status_icon;
}
void retranslateUi();
/**
* Whether a public room is being hosted or not.
* When this is true, Web Services configuration should be disabled.
*/
bool IsHostingPublicRoom() const;
void UpdateCredentials();
/**
* Updates the multiplayer dialogs with a new game list model.
* This model should be the original model of the game list.
*/
void UpdateGameList(QStandardItemModel* game_list);
public slots:
void OnNetworkStateChanged(const Network::RoomMember::State& state);
void OnNetworkError(const Network::RoomMember::Error& error);
void OnViewLobby();
void OnCreateRoom();
bool OnCloseRoom();
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const WebService::WebResult&);
void UpdateThemedIcons();
void ShowNotification();
void HideNotification();
signals:
void NetworkStateChanged(const Network::RoomMember::State&);
void NetworkError(const Network::RoomMember::Error&);
void AnnounceFailed(const WebService::WebResult&);
private:
Lobby* lobby = nullptr;
HostRoomWindow* host_room = nullptr;
ClientRoomWindow* client_room = nullptr;
DirectConnectWindow* direct_connect = nullptr;
ClickableLabel* status_icon = nullptr;
ClickableLabel* status_text = nullptr;
QStandardItemModel* game_list_model = nullptr;
QAction* leave_room;
QAction* show_room;
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
bool has_mod_perms = false;
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
Network::RoomNetwork& room_network;
};
Q_DECLARE_METATYPE(WebService::WebResult);
|