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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/textures/texture.h"
namespace Tegra {
namespace Texture {
/**
* Decodes a swizzled texture into a RGBA8888 texture.
*/
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
} // namespace Texture
} // namespace Tegra
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