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|
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <fstream>
#include <memory>
#include <vector>
#include "common/bit_cast.h"
#include "common/cityhash.h"
#include "common/file_util.h"
#include "common/microprofile.h"
#include "common/thread_worker.h"
#include "core/core.h"
#include "core/memory.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/program_header.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_cache.h"
#include "video_core/shader_notify.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
template <typename Container>
auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
u64 MakeCbufKey(u32 index, u32 offset) {
return (static_cast<u64>(index) << 32) | static_cast<u64>(offset);
}
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_)
: gpu_memory{&gpu_memory_}, program_base{program_base_} {
start_address = start_address_;
}
~GenericEnvironment() override = default;
std::optional<u128> Analyze() {
const std::optional<u64> size{TryFindSize()};
if (!size) {
return std::nullopt;
}
cached_lowest = start_address;
cached_highest = start_address + static_cast<u32>(*size);
return Common::CityHash128(reinterpret_cast<const char*>(code.data()), code.size());
}
void SetCachedSize(size_t size_bytes) {
cached_lowest = start_address;
cached_highest = start_address + static_cast<u32>(size_bytes);
code.resize(CachedSize());
gpu_memory->ReadBlock(program_base + cached_lowest, code.data(), code.size() * sizeof(u64));
}
[[nodiscard]] size_t CachedSize() const noexcept {
return cached_highest - cached_lowest + INST_SIZE;
}
[[nodiscard]] size_t ReadSize() const noexcept {
return read_highest - read_lowest + INST_SIZE;
}
[[nodiscard]] bool CanBeSerialized() const noexcept {
return !has_unbound_instructions;
}
[[nodiscard]] u128 CalculateHash() const {
const size_t size{ReadSize()};
const auto data{std::make_unique<char[]>(size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
return Common::CityHash128(data.get(), size);
}
u64 ReadInstruction(u32 address) final {
read_lowest = std::min(read_lowest, address);
read_highest = std::max(read_highest, address);
if (address >= cached_lowest && address < cached_highest) {
return code[(address - cached_lowest) / INST_SIZE];
}
has_unbound_instructions = true;
return gpu_memory->Read<u64>(program_base + address);
}
void Serialize(std::ofstream& file) const {
const u64 code_size{static_cast<u64>(ReadSize())};
const auto data{std::make_unique<char[]>(code_size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
const u32 texture_bound{TextureBoundBuffer()};
file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
.write(data.get(), code_size);
file.flush();
for (const auto [key, type] : texture_types) {
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
.write(reinterpret_cast<const char*>(&type), sizeof(type));
}
file.flush();
if (stage == Shader::Stage::Compute) {
const std::array<u32, 3> workgroup_size{WorkgroupSize()};
file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
} else {
file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
}
file.flush();
}
protected:
static constexpr size_t INST_SIZE = sizeof(u64);
std::optional<u64> TryFindSize() {
constexpr size_t BLOCK_SIZE = 0x1000;
constexpr size_t MAXIMUM_SIZE = 0x100000;
constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL;
constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL;
GPUVAddr guest_addr{program_base + start_address};
size_t offset{0};
size_t size{BLOCK_SIZE};
while (size <= MAXIMUM_SIZE) {
code.resize(size / INST_SIZE);
u64* const data = code.data() + offset / INST_SIZE;
gpu_memory->ReadBlock(guest_addr, data, BLOCK_SIZE);
for (size_t i = 0; i < BLOCK_SIZE; i += INST_SIZE) {
const u64 inst = data[i / INST_SIZE];
if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) {
return offset + i;
}
}
guest_addr += BLOCK_SIZE;
size += BLOCK_SIZE;
offset += BLOCK_SIZE;
}
return std::nullopt;
}
Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
GPUVAddr cbuf_addr, u32 cbuf_size, u32 cbuf_index,
u32 cbuf_offset) {
const u32 raw{cbuf_offset < cbuf_size ? gpu_memory->Read<u32>(cbuf_addr + cbuf_offset) : 0};
const TextureHandle handle{raw, via_header_index};
const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry;
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
const Shader::TextureType result{[&] {
switch (entry.texture_type) {
case Tegra::Texture::TextureType::Texture1D:
return Shader::TextureType::Color1D;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return Shader::TextureType::Color2D;
case Tegra::Texture::TextureType::Texture3D:
return Shader::TextureType::Color3D;
case Tegra::Texture::TextureType::TextureCubemap:
return Shader::TextureType::ColorCube;
case Tegra::Texture::TextureType::Texture1DArray:
return Shader::TextureType::ColorArray1D;
case Tegra::Texture::TextureType::Texture2DArray:
return Shader::TextureType::ColorArray2D;
case Tegra::Texture::TextureType::Texture1DBuffer:
throw Shader::NotImplementedException("Texture buffer");
case Tegra::Texture::TextureType::TextureCubeArray:
return Shader::TextureType::ColorArrayCube;
default:
throw Shader::NotImplementedException("Unknown texture type");
}
}()};
texture_types.emplace(MakeCbufKey(cbuf_index, cbuf_offset), result);
return result;
}
Tegra::MemoryManager* gpu_memory{};
GPUVAddr program_base{};
std::vector<u64> code;
std::unordered_map<u64, Shader::TextureType> texture_types;
u32 read_lowest = std::numeric_limits<u32>::max();
u32 read_highest = 0;
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0;
bool has_unbound_instructions = false;
};
namespace {
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::TranslateProgram;
class GraphicsEnvironment final : public GenericEnvironment {
public:
explicit GraphicsEnvironment() = default;
explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
GPUVAddr program_base_, u32 start_address_)
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
switch (program) {
case Maxwell::ShaderProgram::VertexA:
stage = Shader::Stage::VertexA;
stage_index = 0;
break;
case Maxwell::ShaderProgram::VertexB:
stage = Shader::Stage::VertexB;
stage_index = 0;
break;
case Maxwell::ShaderProgram::TesselationControl:
stage = Shader::Stage::TessellationControl;
stage_index = 1;
break;
case Maxwell::ShaderProgram::TesselationEval:
stage = Shader::Stage::TessellationEval;
stage_index = 2;
break;
case Maxwell::ShaderProgram::Geometry:
stage = Shader::Stage::Geometry;
stage_index = 3;
break;
case Maxwell::ShaderProgram::Fragment:
stage = Shader::Stage::Fragment;
stage_index = 4;
break;
default:
UNREACHABLE_MSG("Invalid program={}", program);
break;
}
}
~GraphicsEnvironment() override = default;
Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
const auto& regs{maxwell3d->regs};
const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
ASSERT(cbuf.enabled);
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index,
cbuf.address, cbuf.size, cbuf_index, cbuf_offset);
}
u32 TextureBoundBuffer() const override {
return maxwell3d->regs.tex_cb_index;
}
std::array<u32, 3> WorkgroupSize() const override {
throw Shader::LogicError("Requesting workgroup size in a graphics stage");
}
private:
Tegra::Engines::Maxwell3D* maxwell3d{};
size_t stage_index{};
};
class ComputeEnvironment final : public GenericEnvironment {
public:
explicit ComputeEnvironment() = default;
explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_)
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
&kepler_compute_} {
stage = Shader::Stage::Compute;
}
~ComputeEnvironment() override = default;
Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
const auto& regs{kepler_compute->regs};
const auto& qmd{kepler_compute->launch_description};
ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0,
cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset);
}
u32 TextureBoundBuffer() const override {
return kepler_compute->regs.tex_cb_index;
}
std::array<u32, 3> WorkgroupSize() const override {
const auto& qmd{kepler_compute->launch_description};
return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
}
private:
Tegra::Engines::KeplerCompute* kepler_compute{};
};
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
std::ofstream& file) {
if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
return;
}
const u32 num_envs{static_cast<u32>(envs.size())};
file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
for (const GenericEnvironment* const env : envs) {
env->Serialize(file);
}
file.write(key.data(), key.size_bytes());
}
template <typename Key, typename Envs>
void SerializePipeline(const Key& key, const Envs& envs, const std::string& filename) {
try {
std::ofstream file;
file.exceptions(std::ifstream::failbit);
Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
if (!file.is_open()) {
LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
return;
}
if (file.tellp() == 0) {
// Write header...
}
const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
SerializePipeline(key_span, MakeSpan(envs), file);
} catch (const std::ios_base::failure& e) {
LOG_ERROR(Common_Filesystem, "{}", e.what());
if (!Common::FS::Delete(filename)) {
LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", filename);
}
}
}
class FileEnvironment final : public Shader::Environment {
public:
void Deserialize(std::ifstream& file) {
u64 code_size{};
u64 num_texture_types{};
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
.read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
for (size_t i = 0; i < num_texture_types; ++i) {
u64 key;
Shader::TextureType type;
file.read(reinterpret_cast<char*>(&key), sizeof(key))
.read(reinterpret_cast<char*>(&type), sizeof(type));
texture_types.emplace(key, type);
}
if (stage == Shader::Stage::Compute) {
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
} else {
file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
}
}
u64 ReadInstruction(u32 address) override {
if (address < read_lowest || address > read_highest) {
throw Shader::LogicError("Out of bounds address {}", address);
}
return code[(address - read_lowest) / sizeof(u64)];
}
Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
const auto it{texture_types.find(MakeCbufKey(cbuf_index, cbuf_offset))};
if (it == texture_types.end()) {
throw Shader::LogicError("Uncached read texture type");
}
return it->second;
}
u32 TextureBoundBuffer() const override {
return texture_bound;
}
std::array<u32, 3> WorkgroupSize() const override {
return workgroup_size;
}
private:
std::unique_ptr<u64[]> code;
std::unordered_map<u64, Shader::TextureType> texture_types;
std::array<u32, 3> workgroup_size{};
u32 texture_bound{};
u32 read_lowest{};
u32 read_highest{};
};
} // Anonymous namespace
void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
if (title_id == 0) {
return;
}
std::string shader_dir{Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)};
std::string base_dir{shader_dir + "/vulkan"};
std::string transferable_dir{base_dir + "/transferable"};
std::string precompiled_dir{base_dir + "/precompiled"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
return;
}
pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
Common::ThreadWorker worker(11, "PipelineBuilder");
std::mutex cache_mutex;
struct {
size_t total{0};
size_t built{0};
bool has_loaded{false};
} state;
std::ifstream file;
Common::FS::OpenFStream(file, pipeline_cache_filename, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
return;
}
file.exceptions(std::ifstream::failbit);
const auto end{file.tellg()};
file.seekg(0, std::ios::beg);
// Read header...
while (file.tellg() != end) {
if (stop_loading) {
return;
}
u32 num_envs{};
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
for (FileEnvironment& env : *envs) {
env.Deserialize(file);
}
if (envs->front().ShaderStage() == Shader::Stage::Compute) {
ComputePipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
ShaderPools pools;
ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
std::lock_guard lock{cache_mutex};
compute_cache.emplace(key, std::move(pipeline));
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
}
});
} else {
GraphicsPipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
ShaderPools pools;
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : *envs) {
env_ptrs.push_back(&env);
}
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
std::lock_guard lock{cache_mutex};
graphics_cache.emplace(key, std::move(pipeline));
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
}
});
}
++state.total;
}
{
std::lock_guard lock{cache_mutex};
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
state.has_loaded = true;
}
worker.WaitForRequests();
}
size_t ComputePipelineCacheKey::Hash() const noexcept {
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
return static_cast<size_t>(hash);
}
bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) const noexcept {
return std::memcmp(&rhs, this, sizeof *this) == 0;
}
size_t GraphicsPipelineCacheKey::Hash() const noexcept {
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), Size());
return static_cast<size_t>(hash);
}
bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
return std::memcmp(&rhs, this, Size()) == 0;
}
PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const Device& device_,
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_,
RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
TextureCache& texture_cache_)
: VideoCommon::ShaderCache<ShaderInfo>{rasterizer_}, gpu{gpu_}, maxwell3d{maxwell3d_},
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
base_profile = Shader::Profile{
.unified_descriptor_binding = true,
.support_vertex_instance_id = false,
.support_float_controls = true,
.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
.support_fp16_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
.support_fp32_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
.support_vote = true,
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
.generic_input_types{},
};
}
PipelineCache::~PipelineCache() = default;
GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
if (!RefreshStages()) {
return nullptr;
}
graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
auto& pipeline{pair->second};
if (!is_new) {
return &pipeline;
}
pipeline = CreateGraphicsPipeline();
return &pipeline;
}
ComputePipeline* PipelineCache::CurrentComputePipeline() {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
const GPUVAddr shader_addr{program_base + qmd.program_start};
const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
return nullptr;
}
const ShaderInfo* shader{TryGet(*cpu_shader_addr)};
if (!shader) {
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
shader = MakeShaderInfo(env, *cpu_shader_addr);
}
const ComputePipelineCacheKey key{
.unique_hash = shader->unique_hash,
.shared_memory_size = qmd.shared_alloc,
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
};
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!is_new) {
return &pipeline;
}
pipeline = CreateComputePipeline(key, shader);
return &pipeline;
}
bool PipelineCache::RefreshStages() {
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
graphics_key.unique_hashes[index] = u128{};
continue;
}
const auto& shader_config{maxwell3d.regs.shader_config[index]};
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
LOG_ERROR(Render_Vulkan, "Invalid GPU address for shader 0x{:016x}", shader_addr);
return false;
}
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
if (!shader_info) {
const u32 start_address{shader_config.offset};
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
shader_info = MakeShaderInfo(env, *cpu_shader_addr);
}
shader_infos[index] = shader_info;
graphics_key.unique_hashes[index] = shader_info->unique_hash;
}
return true;
}
const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
auto info = std::make_unique<ShaderInfo>();
if (const std::optional<u128> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
info->size_bytes = env.CachedSize();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
main_pools.flow_block.ReleaseContents();
Shader::Maxwell::Flow::CFG cfg{env, main_pools.flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
info->size_bytes = env.ReadSize();
}
const size_t size_bytes{info->size_bytes};
const ShaderInfo* const result{info.get()};
Register(std::move(info), cpu_addr, size_bytes);
return result;
}
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs) {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == u128{}) {
continue;
}
Shader::Environment& env{*envs[env_index]};
++env_index;
const u32 cfg_offset{env.StartAddress() + sizeof(Shader::ProgramHeader)};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
u32 binding{0};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == u128{}) {
continue;
}
UNIMPLEMENTED_IF(index == 0);
Shader::IR::Program& program{programs[index]};
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
const Shader::Profile profile{MakeProfile(key, program.stage)};
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
modules[stage_index] = BuildShader(device, code);
}
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
std::move(modules), infos);
}
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
main_pools.ReleaseContents();
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (graphics_key.unique_hashes[index] == u128{}) {
continue;
}
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
GraphicsEnvironment& env{graphics_envs[index]};
const u32 start_address{maxwell3d.regs.shader_config[index].offset};
env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
env.SetCachedSize(shader_infos[index]->size_bytes);
generic_envs.push_back(&env);
envs.push_back(&env);
}
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
}
return pipeline;
}
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
const ShaderInfo* shader) {
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
main_pools.ReleaseContents();
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
pipeline_cache_filename);
}
return pipeline;
}
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
const ComputePipelineCacheKey& key,
Shader::Environment& env) const {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
u32 binding{0};
std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
BuildShader(device, code)};
}
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
switch (attr.Type()) {
case Maxwell::VertexAttribute::Type::SignedNorm:
case Maxwell::VertexAttribute::Type::UnsignedNorm:
case Maxwell::VertexAttribute::Type::UnsignedScaled:
case Maxwell::VertexAttribute::Type::SignedScaled:
case Maxwell::VertexAttribute::Type::Float:
return Shader::AttributeType::Float;
case Maxwell::VertexAttribute::Type::SignedInt:
return Shader::AttributeType::SignedInt;
case Maxwell::VertexAttribute::Type::UnsignedInt:
return Shader::AttributeType::UnsignedInt;
}
return Shader::AttributeType::Float;
}
Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
Shader::Stage stage) {
Shader::Profile profile{base_profile};
if (stage == Shader::Stage::VertexB) {
profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
&CastAttributeType);
}
return profile;
}
} // namespace Vulkan
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