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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "video_core/fence_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
namespace Core {
class System;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Vulkan {
class Device;
class VKQueryCache;
class Scheduler;
class InnerFence : public VideoCommon::FenceBase {
public:
explicit InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_);
explicit InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_);
~InnerFence();
void Queue();
bool IsSignaled() const;
void Wait();
private:
Scheduler& scheduler;
u64 wait_tick = 0;
};
using Fence = std::shared_ptr<InnerFence>;
using GenericFenceManager =
VideoCommon::FenceManager<Fence, TextureCache, BufferCache, VKQueryCache>;
class FenceManager final : public GenericFenceManager {
public:
explicit FenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
TextureCache& texture_cache, BufferCache& buffer_cache,
VKQueryCache& query_cache, const Device& device, Scheduler& scheduler);
protected:
Fence CreateFence(u32 value, bool is_stubbed) override;
Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
void QueueFence(Fence& fence) override;
bool IsFenceSignaled(Fence& fence) const override;
void WaitFence(Fence& fence) override;
private:
Scheduler& scheduler;
};
} // namespace Vulkan
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