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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
namespace Core {
class System;
}
namespace OpenGL {
namespace Dirty {
enum : u8 {
First = VideoCommon::Dirty::LastCommonEntry,
VertexFormats,
VertexBuffers,
VertexInstances,
Shaders,
Viewports,
CullTestEnable,
FrontFace,
CullFace,
PrimitiveRestart,
DepthTest,
StencilTest,
ColorMask,
BlendState,
PolygonOffset,
VertexBuffer0 = PolygonOffset + 8,
VertexInstance0 = VertexBuffer0 + 32,
};
}
class StateTracker {
public:
explicit StateTracker(Core::System& system);
void Initialize();
void NotifyFramebuffer() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[VideoCommon::Dirty::RenderTargets] = true;
}
private:
Core::System& system;
};
} // namespace OpenGL
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