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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include "common/common_types.h"
#include "video_core/engines/shader_type.h"
namespace OpenGL {
static constexpr u32 EmulationUniformBlockBinding = 0;
class Device final {
public:
struct BaseBindings final {
u32 uniform_buffer{};
u32 shader_storage_buffer{};
u32 sampler{};
u32 image{};
};
explicit Device();
explicit Device(std::nullptr_t);
const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept {
return base_bindings[stage_index];
}
const BaseBindings& GetBaseBindings(Tegra::Engines::ShaderType shader_type) const noexcept {
return GetBaseBindings(static_cast<std::size_t>(shader_type));
}
std::size_t GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
}
std::size_t GetShaderStorageBufferAlignment() const {
return shader_storage_alignment;
}
u32 GetMaxVertexAttributes() const {
return max_vertex_attributes;
}
u32 GetMaxVaryings() const {
return max_varyings;
}
bool HasWarpIntrinsics() const {
return has_warp_intrinsics;
}
bool HasShaderBallot() const {
return has_shader_ballot;
}
bool HasVertexViewportLayer() const {
return has_vertex_viewport_layer;
}
bool HasImageLoadFormatted() const {
return has_image_load_formatted;
}
bool HasASTC() const {
return has_astc;
}
bool HasVariableAoffi() const {
return has_variable_aoffi;
}
bool HasComponentIndexingBug() const {
return has_component_indexing_bug;
}
bool HasPreciseBug() const {
return has_precise_bug;
}
bool HasBrokenCompute() const {
return has_broken_compute;
}
bool HasFastBufferSubData() const {
return has_fast_buffer_sub_data;
}
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings;
std::size_t uniform_buffer_alignment{};
std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
u32 max_varyings{};
bool has_warp_intrinsics{};
bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
bool has_precise_bug{};
bool has_broken_compute{};
bool has_fast_buffer_sub_data{};
};
} // namespace OpenGL
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