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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <ranges>
#include "common/bit_cast.h"
#include "common/bit_util.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
void VertexATransformPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
}
void VertexBTransformPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
}
void DualVertexJoinPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
}
} // namespace Shader::Optimization
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