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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <vector>

#include <sirit/sirit.h>

#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"

namespace Shader::Backend::SPIRV {

[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
                                         IR::Program& program, Bindings& bindings);

[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
    RuntimeInfo runtime_info{};
    runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);

    Bindings binding;
    return EmitSPIRV(profile, runtime_info, program, binding);
}

} // namespace Shader::Backend::SPIRV