summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
blob: cac803146b4524288da1908869ee3c099d7985f0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"

#ifdef _MSC_VER
#pragma warning(disable : 4100)
#endif

namespace Shader::Backend::GLSL {

void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
    const size_t num_args{phi.NumArgs()};
    for (size_t i = 0; i < num_args; ++i) {
        ctx.var_alloc.Consume(phi.Arg(i));
    }
    if (!phi.Definition<Id>().is_valid) {
        // The phi node wasn't forward defined
        ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
    }
}

void EmitVoid(EmitContext& ctx) {
    // NotImplemented();
}

void EmitReference(EmitContext& ctx, const IR::Value& value) {
    ctx.var_alloc.Consume(value);
}

void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
    IR::Inst& phi{*phi_value.InstRecursive()};
    const auto phi_type{phi.Arg(0).Type()};
    if (!phi.Definition<Id>().is_valid) {
        // The phi node wasn't forward defined
        ctx.var_alloc.PhiDefine(phi, phi_type);
    }
    const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
    const auto val_reg{ctx.var_alloc.Consume(value)};
    if (phi_reg == val_reg) {
        return;
    }
    ctx.Add("{}={};", phi_reg, val_reg);
}

void EmitBranch(EmitContext& ctx, std::string_view label) {
    NotImplemented();
}

void EmitBranchConditional(EmitContext& ctx, std::string_view condition,
                           std::string_view true_label, std::string_view false_label) {
    NotImplemented();
}

void EmitLoopMerge(EmitContext& ctx, std::string_view merge_label,
                   std::string_view continue_label) {
    NotImplemented();
}

void EmitSelectionMerge(EmitContext& ctx, std::string_view merge_label) {
    NotImplemented();
}

void EmitReturn(EmitContext& ctx) {
    NotImplemented();
}

void EmitJoin(EmitContext& ctx) {
    NotImplemented();
}

void EmitUnreachable(EmitContext& ctx) {
    NotImplemented();
}

void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label) {
    ctx.Add("discard;");
}

void EmitBarrier(EmitContext& ctx) {
    NotImplemented();
}

void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
    NotImplemented();
}

void EmitDeviceMemoryBarrier(EmitContext& ctx) {
    NotImplemented();
}

void EmitPrologue(EmitContext& ctx) {
    // NotImplemented();
}

void EmitEpilogue(EmitContext& ctx) {
    // NotImplemented();
}

void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
    ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
}

void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
    ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream));
}

void EmitGetRegister(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetRegister(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetPred(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetPred(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetGotoVariable(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetGotoVariable(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetIndirectBranchVariable(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetIndirectBranchVariable(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex) {
    NotImplemented();
}

void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
                             std::string_view vertex) {
    NotImplemented();
}

void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
    NotImplemented();
}

void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
    ctx.Add("gl_FragDepth={};", value);
}

void EmitGetZFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetSFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetCFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetOFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetZFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetSFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetCFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitSetOFlag(EmitContext& ctx) {
    NotImplemented();
}

void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
    ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
}

void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
    ctx.AddU32("{}=uint(gl_InvocationID);", inst);
}

void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
    NotImplemented();
}

void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
    ctx.AddU1("{}=gl_HelperInvocation;", inst);
}

void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
    ctx.uses_y_direction = true;
    ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
}

void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
    ctx.AddU1("{}=false;", inst);
}

void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
    NotImplemented();
}

void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
    NotImplemented();
}

void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
    ctx.AddU32("{}=0u;", inst);
}

void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
    NotImplemented();
}

void EmitGetZeroFromOp(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetSignFromOp(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetCarryFromOp(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetOverflowFromOp(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetSparseFromOp(EmitContext& ctx) {
    NotImplemented();
}

void EmitGetInBoundsFromOp(EmitContext& ctx) {
    NotImplemented();
}

void EmitBindlessImageAtomicIAdd32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicSMin32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicUMin32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicSMax32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicUMax32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicInc32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicDec32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicAnd32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicOr32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicXor32(EmitContext&) {
    NotImplemented();
}

void EmitBindlessImageAtomicExchange32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicIAdd32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicSMin32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicUMin32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicSMax32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicUMax32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicInc32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicDec32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicAnd32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicOr32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicXor32(EmitContext&) {
    NotImplemented();
}

void EmitBoundImageAtomicExchange32(EmitContext&) {
    NotImplemented();
}

void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                           std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                           std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                           std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                           std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                           std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                          std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                          std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                          std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                         std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                          std::string_view coords, std::string_view value) {
    NotImplemented();
}

void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                               std::string_view coords, std::string_view value) {
    NotImplemented();
}

} // namespace Shader::Backend::GLSL