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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Based on dkms-hid-nintendo implementation, CTCaer joycon toolkit and dekuNukem reverse
// engineering https://github.com/nicman23/dkms-hid-nintendo/blob/master/src/hid-nintendo.c
// https://github.com/CTCaer/jc_toolkit
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
#pragma once
#include <vector>
#include "input_common/helpers/joycon_protocol/common_protocol.h"
#include "input_common/helpers/joycon_protocol/joycon_types.h"
namespace Common::Input {
enum class DriverResult;
}
namespace InputCommon::Joycon {
class RumbleProtocol final : private JoyconCommonProtocol {
public:
explicit RumbleProtocol(std::shared_ptr<JoyconHandle> handle);
Common::Input::DriverResult EnableRumble(bool is_enabled);
Common::Input::DriverResult SendVibration(const VibrationValue& vibration);
private:
u16 EncodeHighFrequency(f32 frequency) const;
u8 EncodeLowFrequency(f32 frequency) const;
u8 EncodeHighAmplitude(f32 amplitude) const;
u16 EncodeLowAmplitude(f32 amplitude) const;
};
} // namespace InputCommon::Joycon
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