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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/vi/layer.h"
namespace Service::VI {
class LayerList {
public:
constexpr LayerList() = default;
Layer* CreateLayer(u64 owner_aruid, Display* display) {
Layer* const layer = GetFreeLayer();
if (!layer) {
return nullptr;
}
layer->Initialize(++m_next_id, owner_aruid, display);
return layer;
}
bool DestroyLayer(u64 layer_id) {
Layer* const layer = GetLayerById(layer_id);
if (!layer) {
return false;
}
layer->Finalize();
return true;
}
Layer* GetLayerById(u64 layer_id) {
for (auto& layer : m_layers) {
if (layer.IsInitialized() && layer.GetId() == layer_id) {
return &layer;
}
}
return nullptr;
}
template <typename F>
void ForEachLayer(F&& cb) {
for (auto& layer : m_layers) {
if (layer.IsInitialized()) {
cb(layer);
}
}
}
private:
Layer* GetFreeLayer() {
for (auto& layer : m_layers) {
if (!layer.IsInitialized()) {
return &layer;
}
}
return nullptr;
}
private:
std::array<Layer, 8> m_layers{};
u64 m_next_id{};
};
} // namespace Service::VI
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