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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Nvidia::Devices {
/// Represents an abstract nvidia device node. It is to be subclassed by concrete device nodes to
/// implement the ioctl interface.
class nvdevice {
public:
explicit nvdevice(Core::System& system) : system{system} {}
virtual ~nvdevice() = default;
virtual NvResult Ioctl1(Ioctl command, const std::vector<u8>& input,
std::vector<u8>& output) = 0;
virtual NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
const std::vector<u8>& inline_input, std::vector<u8>& output) = 0;
virtual NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
std::vector<u8>& inline_output) = 0;
protected:
Core::System& system;
};
} // namespace Service::Nvidia::Devices
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