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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
#include "core/hle/service/set/set.h"

namespace Service::NS {
    /// This is nn::ns::detail::ApplicationLanguage
    enum class ApplicationLanguage : u8 {
        AmericanEnglish = 0,
        BritishEnglish,
        Japanese,
        French,
        German,
        LatinAmericanSpanish,
        Spanish,
        Italian,
        Dutch,
        CanadianFrench,
        Portuguese,
        Russian,
        Korean,
        TraditionalChinese,
        SimplifiedChinese,
        Count
    };
    using ApplicationLanguagePriorityList = const std::array<ApplicationLanguage, static_cast<std::size_t>(ApplicationLanguage::Count)>;

    constexpr u32 GetSupportedLanguageFlag(const ApplicationLanguage lang) {
        return 1u << static_cast<u32>(lang);
    }


    const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(ApplicationLanguage lang);
    std::optional<ApplicationLanguage> ConvertToApplicationLanguage(Service::Set::LanguageCode language_code);
    std::optional<Service::Set::LanguageCode> ConvertToLanguageCode(ApplicationLanguage lang);
}