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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/settings.h"
namespace Service::HID {
class Controller_Keyboard final : public ControllerBase {
public:
Controller_Keyboard(Core::System& system);
~Controller_Keyboard() override;
// Called when the controller is initialized
void OnInit() override;
// When the controller is released
void OnRelease() override;
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
// Called when input devices should be loaded
void OnLoadInputDevices() override;
private:
struct KeyboardState {
s64_le sampling_number;
s64_le sampling_number2;
s32_le modifier;
s32_le attribute;
std::array<u8, 32> key;
};
static_assert(sizeof(KeyboardState) == 0x38, "KeyboardState is an invalid size");
struct SharedMemory {
CommonHeader header;
std::array<KeyboardState, 17> pad_states;
INSERT_PADDING_BYTES(0x28);
};
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
SharedMemory shared_memory{};
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardKeys>
keyboard_keys;
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods>
keyboard_mods;
Core::System& system;
};
} // namespace Service::HID
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