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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/file_sys/fsa/fs_i_directory.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/service.h"
namespace FileSys {
struct DirectoryEntry;
}
namespace Service::FileSystem {
class IDirectory final : public ServiceFramework<IDirectory> {
public:
explicit IDirectory(Core::System& system_, FileSys::VirtualDir directory_,
FileSys::OpenDirectoryMode mode);
private:
std::unique_ptr<FileSys::Fsa::IDirectory> backend;
void Read(HLERequestContext& ctx);
void GetEntryCount(HLERequestContext& ctx);
};
} // namespace Service::FileSystem
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