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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <utility>
#include "common/assert.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_offset.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/hle/service/filesystem/fsp_pr.h"
#include "core/hle/service/filesystem/fsp_srv.h"
#include "core/hle/service/server_manager.h"
#include "core/loader/loader.h"
namespace Service::FileSystem {
// A default size for normal/journal save data size if application control metadata cannot be found.
// This should be large enough to satisfy even the most extreme requirements (~4.2GB)
constexpr u64 SUFFICIENT_SAVE_DATA_SIZE = 0xF0000000;
static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
std::string_view dir_name_) {
std::string dir_name(Common::FS::SanitizePath(dir_name_));
if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
return base;
return base->GetDirectoryRelative(dir_name);
}
VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
: backing(std::move(backing_)) {}
VfsDirectoryServiceWrapper::~VfsDirectoryServiceWrapper() = default;
std::string VfsDirectoryServiceWrapper::GetName() const {
return backing->GetName();
}
Result VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
FileSys::EntryType entry_type{};
if (GetEntryType(&entry_type, path) == ResultSuccess) {
return FileSys::ERROR_PATH_ALREADY_EXISTS;
}
auto file = dir->CreateFile(Common::FS::GetFilename(path));
if (file == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
if (!file->Resize(size)) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
if (path.empty()) {
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
return ResultSuccess;
}
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr || dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
// NOTE: This is inaccurate behavior. CreateDirectory is not recursive.
// CreateDirectory should return PathNotFound if the parent directory does not exist.
// This is here temporarily in order to have UMM "work" in the meantime.
// TODO (Morph): Remove this when a hardware test verifies the correct behavior.
const auto components = Common::FS::SplitPathComponents(path);
std::string relative_path;
for (const auto& component : components) {
// Skip empty path components
if (component.empty()) {
continue;
}
relative_path = Common::FS::SanitizePath(relative_path + '/' + component);
auto new_dir = backing->CreateSubdirectory(relative_path);
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
const std::string sanitized_path(Common::FS::SanitizePath(path));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path));
if (!dir->CleanSubdirectoryRecursive(Common::FS::GetFilename(sanitized_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
const std::string& dest_path_) const {
std::string src_path(Common::FS::SanitizePath(src_path_));
std::string dest_path(Common::FS::SanitizePath(dest_path_));
auto src = backing->GetFileRelative(src_path);
if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
// Use more-optimized vfs implementation rename.
if (src == nullptr)
return FileSys::ERROR_PATH_NOT_FOUND;
if (!src->Rename(Common::FS::GetFilename(dest_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
// Move by hand -- TODO(DarkLordZach): Optimize
auto c_res = CreateFile(dest_path, src->GetSize());
if (c_res != ResultSuccess)
return c_res;
auto dest = backing->GetFileRelative(dest_path);
ASSERT_MSG(dest != nullptr, "Newly created file with success cannot be found.");
ASSERT_MSG(dest->WriteBytes(src->ReadAllBytes()) == src->GetSize(),
"Could not write all of the bytes but everything else has succeeded.");
if (!src->GetContainingDirectory()->DeleteFile(Common::FS::GetFilename(src_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
const std::string& dest_path_) const {
std::string src_path(Common::FS::SanitizePath(src_path_));
std::string dest_path(Common::FS::SanitizePath(dest_path_));
auto src = GetDirectoryRelativeWrapped(backing, src_path);
if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
// Use more-optimized vfs implementation rename.
if (src == nullptr)
return FileSys::ERROR_PATH_NOT_FOUND;
if (!src->Rename(Common::FS::GetFilename(dest_path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
// TODO(DarkLordZach): Implement renaming across the tree (move).
ASSERT_MSG(false,
"Could not rename directory with path \"{}\" to new path \"{}\" because parent dirs "
"don't match -- UNIMPLEMENTED",
src_path, dest_path);
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
Result VfsDirectoryServiceWrapper::OpenFile(FileSys::VirtualFile* out_file,
const std::string& path_, FileSys::Mode mode) const {
const std::string path(Common::FS::SanitizePath(path_));
std::string_view npath = path;
while (!npath.empty() && (npath[0] == '/' || npath[0] == '\\')) {
npath.remove_prefix(1);
}
auto file = backing->GetFileRelative(npath);
if (file == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
if (mode == FileSys::Mode::Append) {
*out_file = std::make_shared<FileSys::OffsetVfsFile>(file, 0, file->GetSize());
} else {
*out_file = file;
}
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::OpenDirectory(FileSys::VirtualDir* out_directory,
const std::string& path_) {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, path);
if (dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return FileSys::ERROR_PATH_NOT_FOUND;
}
*out_directory = dir;
return ResultSuccess;
}
Result VfsDirectoryServiceWrapper::GetEntryType(FileSys::EntryType* out_entry_type,
const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
auto filename = Common::FS::GetFilename(path);
// TODO(Subv): Some games use the '/' path, find out what this means.
if (filename.empty()) {
*out_entry_type = FileSys::EntryType::Directory;
return ResultSuccess;
}
if (dir->GetFile(filename) != nullptr) {
*out_entry_type = FileSys::EntryType::File;
return ResultSuccess;
}
if (dir->GetSubdirectory(filename) != nullptr) {
*out_entry_type = FileSys::EntryType::Directory;
return ResultSuccess;
}
return FileSys::ERROR_PATH_NOT_FOUND;
}
Result VfsDirectoryServiceWrapper::GetFileTimeStampRaw(
FileSys::FileTimeStampRaw* out_file_time_stamp_raw, const std::string& path) const {
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
FileSys::EntryType entry_type;
if (GetEntryType(&entry_type, path) != ResultSuccess) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
*out_file_time_stamp_raw = dir->GetFileTimeStamp(Common::FS::GetFilename(path));
return ResultSuccess;
}
FileSystemController::FileSystemController(Core::System& system_) : system{system_} {}
FileSystemController::~FileSystemController() = default;
Result FileSystemController::RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
romfs_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered RomFS");
return ResultSuccess;
}
Result FileSystemController::RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
ASSERT_MSG(save_data_factory == nullptr, "Tried to register a second save data");
save_data_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered save data");
return ResultSuccess;
}
Result FileSystemController::RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
ASSERT_MSG(sdmc_factory == nullptr, "Tried to register a second SDMC");
sdmc_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered SDMC");
return ResultSuccess;
}
Result FileSystemController::RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
ASSERT_MSG(bis_factory == nullptr, "Tried to register a second BIS");
bis_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered BIS");
return ResultSuccess;
}
void FileSystemController::SetPackedUpdate(FileSys::VirtualFile update_raw) {
LOG_TRACE(Service_FS, "Setting packed update for romfs");
if (romfs_factory == nullptr)
return;
romfs_factory->SetPackedUpdate(std::move(update_raw));
}
FileSys::VirtualFile FileSystemController::OpenRomFSCurrentProcess() const {
LOG_TRACE(Service_FS, "Opening RomFS for current process");
if (romfs_factory == nullptr) {
return nullptr;
}
return romfs_factory->OpenCurrentProcess(system.GetApplicationProcessProgramID());
}
FileSys::VirtualFile FileSystemController::OpenPatchedRomFS(u64 title_id,
FileSys::ContentRecordType type) const {
LOG_TRACE(Service_FS, "Opening patched RomFS for title_id={:016X}", title_id);
if (romfs_factory == nullptr) {
return nullptr;
}
return romfs_factory->OpenPatchedRomFS(title_id, type);
}
FileSys::VirtualFile FileSystemController::OpenPatchedRomFSWithProgramIndex(
u64 title_id, u8 program_index, FileSys::ContentRecordType type) const {
LOG_TRACE(Service_FS, "Opening patched RomFS for title_id={:016X}, program_index={}", title_id,
program_index);
if (romfs_factory == nullptr) {
return nullptr;
}
return romfs_factory->OpenPatchedRomFSWithProgramIndex(title_id, program_index, type);
}
FileSys::VirtualFile FileSystemController::OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type) const {
LOG_TRACE(Service_FS, "Opening RomFS for title_id={:016X}, storage_id={:02X}, type={:02X}",
title_id, storage_id, type);
if (romfs_factory == nullptr) {
return nullptr;
}
return romfs_factory->Open(title_id, storage_id, type);
}
Result FileSystemController::CreateSaveData(FileSys::VirtualDir* out_save_data,
FileSys::SaveDataSpaceId space,
const FileSys::SaveDataAttribute& save_struct) const {
LOG_TRACE(Service_FS, "Creating Save Data for space_id={:01X}, save_struct={}", space,
save_struct.DebugInfo());
if (save_data_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto save_data = save_data_factory->Create(space, save_struct);
if (save_data == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
*out_save_data = save_data;
return ResultSuccess;
}
Result FileSystemController::OpenSaveData(FileSys::VirtualDir* out_save_data,
FileSys::SaveDataSpaceId space,
const FileSys::SaveDataAttribute& attribute) const {
LOG_TRACE(Service_FS, "Opening Save Data for space_id={:01X}, save_struct={}", space,
attribute.DebugInfo());
if (save_data_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto save_data = save_data_factory->Open(space, attribute);
if (save_data == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
*out_save_data = save_data;
return ResultSuccess;
}
Result FileSystemController::OpenSaveDataSpace(FileSys::VirtualDir* out_save_data_space,
FileSys::SaveDataSpaceId space) const {
LOG_TRACE(Service_FS, "Opening Save Data Space for space_id={:01X}", space);
if (save_data_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto save_data_space = save_data_factory->GetSaveDataSpaceDirectory(space);
if (save_data_space == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
*out_save_data_space = save_data_space;
return ResultSuccess;
}
Result FileSystemController::OpenSDMC(FileSys::VirtualDir* out_sdmc) const {
LOG_TRACE(Service_FS, "Opening SDMC");
if (sdmc_factory == nullptr) {
return FileSys::ERROR_SD_CARD_NOT_FOUND;
}
auto sdmc = sdmc_factory->Open();
if (sdmc == nullptr) {
return FileSys::ERROR_SD_CARD_NOT_FOUND;
}
*out_sdmc = sdmc;
return ResultSuccess;
}
Result FileSystemController::OpenBISPartition(FileSys::VirtualDir* out_bis_partition,
FileSys::BisPartitionId id) const {
LOG_TRACE(Service_FS, "Opening BIS Partition with id={:08X}", id);
if (bis_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto part = bis_factory->OpenPartition(id);
if (part == nullptr) {
return FileSys::ERROR_INVALID_ARGUMENT;
}
*out_bis_partition = part;
return ResultSuccess;
}
Result FileSystemController::OpenBISPartitionStorage(
FileSys::VirtualFile* out_bis_partition_storage, FileSys::BisPartitionId id) const {
LOG_TRACE(Service_FS, "Opening BIS Partition Storage with id={:08X}", id);
if (bis_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto part = bis_factory->OpenPartitionStorage(id, system.GetFilesystem());
if (part == nullptr) {
return FileSys::ERROR_INVALID_ARGUMENT;
}
*out_bis_partition_storage = part;
return ResultSuccess;
}
u64 FileSystemController::GetFreeSpaceSize(FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::GameCard:
return 0;
case FileSys::StorageId::SdCard:
if (sdmc_factory == nullptr)
return 0;
return sdmc_factory->GetSDMCFreeSpace();
case FileSys::StorageId::Host:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetSystemNANDFreeSpace() + bis_factory->GetUserNANDFreeSpace();
case FileSys::StorageId::NandSystem:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetSystemNANDFreeSpace();
case FileSys::StorageId::NandUser:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetUserNANDFreeSpace();
}
return 0;
}
u64 FileSystemController::GetTotalSpaceSize(FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::GameCard:
return 0;
case FileSys::StorageId::SdCard:
if (sdmc_factory == nullptr)
return 0;
return sdmc_factory->GetSDMCTotalSpace();
case FileSys::StorageId::Host:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetFullNANDTotalSpace();
case FileSys::StorageId::NandSystem:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetSystemNANDTotalSpace();
case FileSys::StorageId::NandUser:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetUserNANDTotalSpace();
}
return 0;
}
FileSys::SaveDataSize FileSystemController::ReadSaveDataSize(FileSys::SaveDataType type,
u64 title_id, u128 user_id) const {
if (save_data_factory == nullptr) {
return {0, 0};
}
const auto value = save_data_factory->ReadSaveDataSize(type, title_id, user_id);
if (value.normal == 0 && value.journal == 0) {
FileSys::SaveDataSize new_size{SUFFICIENT_SAVE_DATA_SIZE, SUFFICIENT_SAVE_DATA_SIZE};
FileSys::NACP nacp;
const auto res = system.GetAppLoader().ReadControlData(nacp);
if (res != Loader::ResultStatus::Success) {
const FileSys::PatchManager pm{system.GetApplicationProcessProgramID(),
system.GetFileSystemController(),
system.GetContentProvider()};
const auto metadata = pm.GetControlMetadata();
const auto& nacp_unique = metadata.first;
if (nacp_unique != nullptr) {
new_size = {nacp_unique->GetDefaultNormalSaveSize(),
nacp_unique->GetDefaultJournalSaveSize()};
}
} else {
new_size = {nacp.GetDefaultNormalSaveSize(), nacp.GetDefaultJournalSaveSize()};
}
WriteSaveDataSize(type, title_id, user_id, new_size);
return new_size;
}
return value;
}
void FileSystemController::WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
FileSys::SaveDataSize new_value) const {
if (save_data_factory != nullptr)
save_data_factory->WriteSaveDataSize(type, title_id, user_id, new_value);
}
void FileSystemController::SetGameCard(FileSys::VirtualFile file) {
gamecard = std::make_unique<FileSys::XCI>(file);
const auto dir = gamecard->ConcatenatedPseudoDirectory();
gamecard_registered = std::make_unique<FileSys::RegisteredCache>(dir);
gamecard_placeholder = std::make_unique<FileSys::PlaceholderCache>(dir);
}
FileSys::XCI* FileSystemController::GetGameCard() const {
return gamecard.get();
}
FileSys::RegisteredCache* FileSystemController::GetGameCardContents() const {
return gamecard_registered.get();
}
FileSys::PlaceholderCache* FileSystemController::GetGameCardPlaceholder() const {
return gamecard_placeholder.get();
}
FileSys::RegisteredCache* FileSystemController::GetSystemNANDContents() const {
LOG_TRACE(Service_FS, "Opening System NAND Contents");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetSystemNANDContents();
}
FileSys::RegisteredCache* FileSystemController::GetUserNANDContents() const {
LOG_TRACE(Service_FS, "Opening User NAND Contents");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetUserNANDContents();
}
FileSys::RegisteredCache* FileSystemController::GetSDMCContents() const {
LOG_TRACE(Service_FS, "Opening SDMC Contents");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetSDMCContents();
}
FileSys::PlaceholderCache* FileSystemController::GetSystemNANDPlaceholder() const {
LOG_TRACE(Service_FS, "Opening System NAND Placeholder");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetSystemNANDPlaceholder();
}
FileSys::PlaceholderCache* FileSystemController::GetUserNANDPlaceholder() const {
LOG_TRACE(Service_FS, "Opening User NAND Placeholder");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetUserNANDPlaceholder();
}
FileSys::PlaceholderCache* FileSystemController::GetSDMCPlaceholder() const {
LOG_TRACE(Service_FS, "Opening SDMC Placeholder");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetSDMCPlaceholder();
}
FileSys::RegisteredCache* FileSystemController::GetRegisteredCacheForStorage(
FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::Host:
UNIMPLEMENTED();
return nullptr;
case FileSys::StorageId::GameCard:
return GetGameCardContents();
case FileSys::StorageId::NandSystem:
return GetSystemNANDContents();
case FileSys::StorageId::NandUser:
return GetUserNANDContents();
case FileSys::StorageId::SdCard:
return GetSDMCContents();
}
return nullptr;
}
FileSys::PlaceholderCache* FileSystemController::GetPlaceholderCacheForStorage(
FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::Host:
UNIMPLEMENTED();
return nullptr;
case FileSys::StorageId::GameCard:
return GetGameCardPlaceholder();
case FileSys::StorageId::NandSystem:
return GetSystemNANDPlaceholder();
case FileSys::StorageId::NandUser:
return GetUserNANDPlaceholder();
case FileSys::StorageId::SdCard:
return GetSDMCPlaceholder();
}
return nullptr;
}
FileSys::VirtualDir FileSystemController::GetSystemNANDContentDirectory() const {
LOG_TRACE(Service_FS, "Opening system NAND content directory");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetSystemNANDContentDirectory();
}
FileSys::VirtualDir FileSystemController::GetUserNANDContentDirectory() const {
LOG_TRACE(Service_FS, "Opening user NAND content directory");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetUserNANDContentDirectory();
}
FileSys::VirtualDir FileSystemController::GetSDMCContentDirectory() const {
LOG_TRACE(Service_FS, "Opening SDMC content directory");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetSDMCContentDirectory();
}
FileSys::VirtualDir FileSystemController::GetNANDImageDirectory() const {
LOG_TRACE(Service_FS, "Opening NAND image directory");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetImageDirectory();
}
FileSys::VirtualDir FileSystemController::GetSDMCImageDirectory() const {
LOG_TRACE(Service_FS, "Opening SDMC image directory");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetImageDirectory();
}
FileSys::VirtualDir FileSystemController::GetContentDirectory(ContentStorageId id) const {
switch (id) {
case ContentStorageId::System:
return GetSystemNANDContentDirectory();
case ContentStorageId::User:
return GetUserNANDContentDirectory();
case ContentStorageId::SdCard:
return GetSDMCContentDirectory();
}
return nullptr;
}
FileSys::VirtualDir FileSystemController::GetImageDirectory(ImageDirectoryId id) const {
switch (id) {
case ImageDirectoryId::NAND:
return GetNANDImageDirectory();
case ImageDirectoryId::SdCard:
return GetSDMCImageDirectory();
}
return nullptr;
}
FileSys::VirtualDir FileSystemController::GetModificationLoadRoot(u64 title_id) const {
LOG_TRACE(Service_FS, "Opening mod load root for tid={:016X}", title_id);
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetModificationLoadRoot(title_id);
}
FileSys::VirtualDir FileSystemController::GetSDMCModificationLoadRoot(u64 title_id) const {
LOG_TRACE(Service_FS, "Opening SDMC mod load root for tid={:016X}", title_id);
if (sdmc_factory == nullptr) {
return nullptr;
}
return sdmc_factory->GetSDMCModificationLoadRoot(title_id);
}
FileSys::VirtualDir FileSystemController::GetModificationDumpRoot(u64 title_id) const {
LOG_TRACE(Service_FS, "Opening mod dump root for tid={:016X}", title_id);
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetModificationDumpRoot(title_id);
}
FileSys::VirtualDir FileSystemController::GetBCATDirectory(u64 title_id) const {
LOG_TRACE(Service_FS, "Opening BCAT root for tid={:016X}", title_id);
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetBCATDirectory(title_id);
}
void FileSystemController::SetAutoSaveDataCreation(bool enable) {
save_data_factory->SetAutoCreate(enable);
}
void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
if (overwrite) {
bis_factory = nullptr;
save_data_factory = nullptr;
sdmc_factory = nullptr;
}
using YuzuPath = Common::FS::YuzuPath;
const auto sdmc_dir_path = Common::FS::GetYuzuPath(YuzuPath::SDMCDir);
const auto sdmc_load_dir_path = sdmc_dir_path / "atmosphere/contents";
const auto rw_mode = FileSys::Mode::ReadWrite;
auto nand_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
auto sd_directory = vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_dir_path), rw_mode);
auto load_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read);
auto sd_load_directory =
vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_load_dir_path), FileSys::Mode::Read);
auto dump_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
if (bis_factory == nullptr) {
bis_factory = std::make_unique<FileSys::BISFactory>(
nand_directory, std::move(load_directory), std::move(dump_directory));
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SysNAND,
bis_factory->GetSystemNANDContents());
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::UserNAND,
bis_factory->GetUserNANDContents());
}
if (save_data_factory == nullptr) {
save_data_factory =
std::make_unique<FileSys::SaveDataFactory>(system, std::move(nand_directory));
}
if (sdmc_factory == nullptr) {
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory),
std::move(sd_load_directory));
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC,
sdmc_factory->GetSDMCContents());
}
}
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("fsp-ldr", std::make_shared<FSP_LDR>(system));
server_manager->RegisterNamedService("fsp:pr", std::make_shared<FSP_PR>(system));
server_manager->RegisterNamedService("fsp-srv", std::make_shared<FSP_SRV>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::FileSystem
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