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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <map>
#include <optional>
#include "core/hle/service/bcat/backend/backend.h"
namespace Service::BCAT {
struct EventStatus {
std::optional<std::string> header;
std::optional<std::string> footer;
std::vector<std::string> events;
};
/// Boxcat is yuzu's custom backend implementation of Nintendo's BCAT service. It is free to use and
/// doesn't require a switch or nintendo account. The content is controlled by the yuzu team.
class Boxcat final : public Backend {
friend void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
CompletionCallback callback,
std::optional<std::string> dir_name);
public:
explicit Boxcat(DirectoryGetter getter);
~Boxcat() override;
bool Synchronize(TitleIDVersion title, CompletionCallback callback) override;
bool SynchronizeDirectory(TitleIDVersion title, std::string name,
CompletionCallback callback) override;
bool Clear(u64 title_id) override;
void SetPassphrase(u64 title_id, const Passphrase& passphrase) override;
enum class StatusResult {
Success,
Offline,
ParseError,
BadClientVersion,
};
static StatusResult GetStatus(std::optional<std::string>& global,
std::map<std::string, EventStatus>& games);
private:
std::atomic_bool is_syncing{false};
class Client;
std::unique_ptr<Client> client;
};
} // namespace Service::BCAT
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