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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <random>
#include <fmt/format.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/hle/service/acc/profile_manager.h"
namespace Service::Account {
namespace FS = Common::FS;
using Common::NewUUID;
struct UserRaw {
NewUUID uuid{};
NewUUID uuid2{};
u64 timestamp{};
ProfileUsername username{};
ProfileData extra_data{};
};
static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size.");
struct ProfileDataRaw {
INSERT_PADDING_BYTES(0x10);
std::array<UserRaw, MAX_USERS> users{};
};
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
// TODO(ogniK): Get actual error codes
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators";
ProfileManager::ProfileManager() {
ParseUserSaveFile();
// Create an user if none are present
if (user_count == 0) {
CreateNewUser(NewUUID::MakeRandom(), "yuzu");
}
auto current =
std::clamp<int>(static_cast<s32>(Settings::values.current_user), 0, MAX_USERS - 1);
// If user index don't exist. Load the first user and change the active user
if (!UserExistsIndex(current)) {
current = 0;
Settings::values.current_user = 0;
}
OpenUser(*GetUser(current));
}
ProfileManager::~ProfileManager() {
WriteUserSaveFile();
}
/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
/// internal management of the users profiles
std::optional<std::size_t> ProfileManager::AddToProfiles(const ProfileInfo& profile) {
if (user_count >= MAX_USERS) {
return std::nullopt;
}
profiles[user_count] = profile;
return user_count++;
}
/// Deletes a specific profile based on it's profile index
bool ProfileManager::RemoveProfileAtIndex(std::size_t index) {
if (index >= MAX_USERS || index >= user_count) {
return false;
}
if (index < user_count - 1) {
std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
}
profiles.back() = {};
user_count--;
return true;
}
/// Helper function to register a user to the system
ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
if (!AddToProfiles(user)) {
return ERROR_TOO_MANY_USERS;
}
return ResultSuccess;
}
/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
ResultCode ProfileManager::CreateNewUser(NewUUID uuid, const ProfileUsername& username) {
if (user_count == MAX_USERS) {
return ERROR_TOO_MANY_USERS;
}
if (uuid.IsInvalid()) {
return ERROR_ARGUMENT_IS_NULL;
}
if (username[0] == 0x0) {
return ERROR_ARGUMENT_IS_NULL;
}
if (std::any_of(profiles.begin(), profiles.end(),
[&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
return ERROR_USER_ALREADY_EXISTS;
}
return AddUser({
.user_uuid = uuid,
.username = username,
.creation_time = 0,
.data = {},
.is_open = false,
});
}
/// Creates a new user on the system. This function allows a much simpler method of registration
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
ResultCode ProfileManager::CreateNewUser(NewUUID uuid, const std::string& username) {
ProfileUsername username_output{};
if (username.size() > username_output.size()) {
std::copy_n(username.begin(), username_output.size(), username_output.begin());
} else {
std::copy(username.begin(), username.end(), username_output.begin());
}
return CreateNewUser(uuid, username_output);
}
std::optional<NewUUID> ProfileManager::GetUser(std::size_t index) const {
if (index >= MAX_USERS) {
return std::nullopt;
}
return profiles[index].user_uuid;
}
/// Returns a users profile index based on their user id.
std::optional<std::size_t> ProfileManager::GetUserIndex(const NewUUID& uuid) const {
if (uuid.IsInvalid()) {
return std::nullopt;
}
const auto iter = std::find_if(profiles.begin(), profiles.end(),
[&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
if (iter == profiles.end()) {
return std::nullopt;
}
return static_cast<std::size_t>(std::distance(profiles.begin(), iter));
}
/// Returns a users profile index based on their profile
std::optional<std::size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) const {
return GetUserIndex(user.user_uuid);
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const {
if (!index || index >= MAX_USERS) {
return false;
}
const auto& prof_info = profiles[*index];
profile.user_uuid = prof_info.user_uuid;
profile.username = prof_info.username;
profile.timestamp = prof_info.creation_time;
return true;
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(NewUUID uuid, ProfileBase& profile) const {
const auto idx = GetUserIndex(uuid);
return GetProfileBase(idx, profile);
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const {
return GetProfileBase(user.user_uuid, profile);
}
/// Returns the current user count on the system. We keep a variable which tracks the count so we
/// don't have to loop the internal profile array every call.
std::size_t ProfileManager::GetUserCount() const {
return user_count;
}
/// Lists the current "opened" users on the system. Users are typically not open until they sign
/// into something or pick a profile. As of right now users should all be open until qlaunch is
/// booting
std::size_t ProfileManager::GetOpenUserCount() const {
return std::count_if(profiles.begin(), profiles.end(),
[](const ProfileInfo& p) { return p.is_open; });
}
/// Checks if a user id exists in our profile manager
bool ProfileManager::UserExists(NewUUID uuid) const {
return GetUserIndex(uuid).has_value();
}
bool ProfileManager::UserExistsIndex(std::size_t index) const {
if (index >= MAX_USERS) {
return false;
}
return profiles[index].user_uuid.IsValid();
}
/// Opens a specific user
void ProfileManager::OpenUser(NewUUID uuid) {
const auto idx = GetUserIndex(uuid);
if (!idx) {
return;
}
profiles[*idx].is_open = true;
last_opened_user = uuid;
}
/// Closes a specific user
void ProfileManager::CloseUser(NewUUID uuid) {
const auto idx = GetUserIndex(uuid);
if (!idx) {
return;
}
profiles[*idx].is_open = false;
}
/// Gets all valid user ids on the system
UserIDArray ProfileManager::GetAllUsers() const {
UserIDArray output{};
std::ranges::transform(profiles, output.begin(),
[](const ProfileInfo& p) { return p.user_uuid; });
return output;
}
/// Get all the open users on the system and zero out the rest of the data. This is specifically
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
UserIDArray ProfileManager::GetOpenUsers() const {
UserIDArray output{};
std::ranges::transform(profiles, output.begin(), [](const ProfileInfo& p) {
if (p.is_open)
return p.user_uuid;
return Common::InvalidUUID;
});
std::stable_partition(output.begin(), output.end(),
[](const NewUUID& uuid) { return uuid.IsValid(); });
return output;
}
/// Returns the last user which was opened
NewUUID ProfileManager::GetLastOpenedUser() const {
return last_opened_user;
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(std::optional<std::size_t> index, ProfileBase& profile,
ProfileData& data) const {
if (GetProfileBase(index, profile)) {
data = profiles[*index].data;
return true;
}
return false;
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(NewUUID uuid, ProfileBase& profile,
ProfileData& data) const {
const auto idx = GetUserIndex(uuid);
return GetProfileBaseAndData(idx, profile, data);
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
ProfileData& data) const {
return GetProfileBaseAndData(user.user_uuid, profile, data);
}
/// Returns if the system is allowing user registrations or not
bool ProfileManager::CanSystemRegisterUser() const {
return false; // TODO(ogniK): Games shouldn't have
// access to user registration, when we
// emulate qlaunch. Update this to dynamically change.
}
bool ProfileManager::RemoveUser(NewUUID uuid) {
const auto index = GetUserIndex(uuid);
if (!index) {
return false;
}
profiles[*index] = ProfileInfo{};
std::stable_partition(profiles.begin(), profiles.end(),
[](const ProfileInfo& profile) { return profile.user_uuid.IsValid(); });
return true;
}
bool ProfileManager::SetProfileBase(NewUUID uuid, const ProfileBase& profile_new) {
const auto index = GetUserIndex(uuid);
if (!index || profile_new.user_uuid.IsInvalid()) {
return false;
}
auto& profile = profiles[*index];
profile.user_uuid = profile_new.user_uuid;
profile.username = profile_new.username;
profile.creation_time = profile_new.timestamp;
return true;
}
bool ProfileManager::SetProfileBaseAndData(Common::NewUUID uuid, const ProfileBase& profile_new,
const ProfileData& data_new) {
const auto index = GetUserIndex(uuid);
if (index.has_value() && SetProfileBase(uuid, profile_new)) {
profiles[*index].data = data_new;
return true;
}
return false;
}
void ProfileManager::ParseUserSaveFile() {
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
"profiles.dat");
const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
if (!save.IsOpen()) {
LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
"user 'yuzu' with random NewUUID.");
return;
}
ProfileDataRaw data;
if (!save.ReadObject(data)) {
LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user "
"'yuzu' with random NewUUID.");
return;
}
for (const auto& user : data.users) {
if (user.uuid.IsInvalid()) {
continue;
}
AddUser({
.user_uuid = user.uuid,
.username = user.username,
.creation_time = user.timestamp,
.data = user.extra_data,
.is_open = false,
});
}
std::stable_partition(profiles.begin(), profiles.end(),
[](const ProfileInfo& profile) { return profile.user_uuid.IsValid(); });
}
void ProfileManager::WriteUserSaveFile() {
ProfileDataRaw raw{};
for (std::size_t i = 0; i < MAX_USERS; ++i) {
raw.users[i] = {
.uuid = profiles[i].user_uuid,
.uuid2 = profiles[i].user_uuid,
.timestamp = profiles[i].creation_time,
.username = profiles[i].username,
.extra_data = profiles[i].data,
};
}
const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010");
if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
return;
}
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
"profiles.dat");
if (!FS::CreateParentDirs(save_path)) {
LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
"nand/system/save/8000000000000010/su/avators to mitigate this "
"issue.");
return;
}
FS::IOFile save(save_path, FS::FileAccessMode::Write, FS::FileType::BinaryFile);
if (!save.IsOpen() || !save.SetSize(sizeof(ProfileDataRaw)) || !save.WriteObject(raw)) {
LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
"made in current session will be saved.");
}
}
}; // namespace Service::Account
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