summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/server_session.h
blob: 315b80d146891d0366f7e087b90b2c9d92b7547a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <string>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/session.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/memory.h"

namespace Kernel {

class ClientSession;
class ClientPort;
class ServerSession;

/**
 * Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
 * primitive for communication between different processes, and are used to implement service calls
 * to the various system services.
 *
 * To make a service call, the client must write the command header and parameters to the buffer
 * located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
 * SVC call with its ClientSession handle. The kernel will read the command header, using it to
 * marshall the parameters to the process at the server endpoint of the session.
 * After the server replies to the request, the response is marshalled back to the caller's
 * TLS buffer and control is transferred back to it.
 */
class ServerSession final : public WaitObject {
public:
    std::string GetTypeName() const override {
        return "ServerSession";
    }

    static const HandleType HANDLE_TYPE = HandleType::ServerSession;
    HandleType GetHandleType() const override {
        return HANDLE_TYPE;
    }

    using SessionPair = std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>>;

    /**
     * Creates a pair of ServerSession and an associated ClientSession.
     * @param name        Optional name of the ports.
     * @param hle_handler Optional HLE handler for this server session.
     * @param client_port Optional The ClientPort that spawned this session.
     * @return The created session tuple
     */
    static SessionPair CreateSessionPair(
        const std::string& name = "Unknown",
        std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr,
        SharedPtr<ClientPort> client_port = nullptr);

    /**
     * Handle a sync request from the emulated application.
     * @returns ResultCode from the operation.
     */
    ResultCode HandleSyncRequest();

    bool ShouldWait(Thread* thread) const override;

    void Acquire(Thread* thread) override;

    std::string name;                ///< The name of this session (optional)
    bool signaled;                   ///< Whether there's new data available to this ServerSession
    std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
    std::shared_ptr<Service::SessionRequestHandler>
        hle_handler; ///< This session's HLE request handler (optional)

private:
    ServerSession();
    ~ServerSession() override;

    /**
     * Creates a server session. The server session can have an optional HLE handler,
     * which will be invoked to handle the IPC requests that this session receives.
     * @param name Optional name of the server session.
     * @param hle_handler Optional HLE handler for this server session.
     * @return The created server session
     */
    static ResultVal<SharedPtr<ServerSession>> Create(
        std::string name = "Unknown",
        std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
};

/**
 * Performs command buffer translation for an HLE IPC request.
 * The command buffer from the ServerSession thread's TLS is copied into a
 * buffer and all descriptors in the buffer are processed.
 * TODO(Subv): Implement this function, currently we do not support multiple processes running at
 * once, but once that is implemented we'll need to properly translate all descriptors
 * in the command buffer.
 */
ResultCode TranslateHLERequest(ServerSession* server_session);
}