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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/file_sys/vfs.h"
namespace FileSys {
enum class BisPartitionId : u32 {
UserDataRoot = 20,
CalibrationBinary = 27,
CalibrationFile = 28,
BootConfigAndPackage2Part1 = 21,
BootConfigAndPackage2Part2 = 22,
BootConfigAndPackage2Part3 = 23,
BootConfigAndPackage2Part4 = 24,
BootConfigAndPackage2Part5 = 25,
BootConfigAndPackage2Part6 = 26,
SafeMode = 29,
System = 31,
SystemProperEncryption = 32,
SystemProperPartition = 33,
User = 30,
};
class RegisteredCache;
/// File system interface to the Built-In Storage
/// This is currently missing accessors to BIS partitions, but seemed like a good place for the NAND
/// registered caches.
class BISFactory {
public:
explicit BISFactory(VirtualDir nand_root, VirtualDir load_root, VirtualDir dump_root);
~BISFactory();
VirtualDir GetSystemNANDContentDirectory() const;
VirtualDir GetUserNANDContentDirectory() const;
RegisteredCache* GetSystemNANDContents() const;
RegisteredCache* GetUserNANDContents() const;
VirtualDir GetModificationLoadRoot(u64 title_id) const;
VirtualDir GetModificationDumpRoot(u64 title_id) const;
VirtualDir OpenPartition(BisPartitionId id) const;
VirtualFile OpenPartitionStorage(BisPartitionId id) const;
private:
VirtualDir nand_root;
VirtualDir load_root;
VirtualDir dump_root;
std::unique_ptr<RegisteredCache> sysnand_cache;
std::unique_ptr<RegisteredCache> usrnand_cache;
};
} // namespace FileSys
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