1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <SDL.h>
#include <inih/cpp/INIReader.h>
#include "citra/default_ini.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "config.h"
#include "core/settings.h"
#include "input_common/main.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
Reload();
}
bool Config::LoadINI(const std::string& default_contents, bool retry) {
const char* location = this->sdl2_config_loc.c_str();
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, default_contents, location);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded %s", location);
return true;
}
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
{
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D,
},
{
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, SDL_SCANCODE_D,
},
}};
void Config::ReadValues() {
// Controls
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.buttons[i] =
sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param);
if (Settings::values.buttons[i].empty())
Settings::values.buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.analogs[i] =
sdl2_config->Get("Controls", Settings::NativeAnalog::mapping[i], default_param);
if (Settings::values.analogs[i].empty())
Settings::values.analogs[i] = default_param;
}
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Layout
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
// System
Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false);
Settings::values.region_value =
sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT);
// Camera
using namespace Service::CAM;
Settings::values.camera_name[OuterRightCamera] =
sdl2_config->Get("Camera", "camera_outer_right_name", "blank");
Settings::values.camera_config[OuterRightCamera] =
sdl2_config->Get("Camera", "camera_outer_right_config", "");
Settings::values.camera_name[InnerCamera] =
sdl2_config->Get("Camera", "camera_inner_name", "blank");
Settings::values.camera_config[InnerCamera] =
sdl2_config->Get("Camera", "camera_inner_config", "");
Settings::values.camera_name[OuterLeftCamera] =
sdl2_config->Get("Camera", "camera_outer_left_name", "blank");
Settings::values.camera_config[OuterLeftCamera] =
sdl2_config->Get("Camera", "camera_outer_left_config", "");
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
// Debugging
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
Settings::values.gdbstub_port =
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
}
void Config::Reload() {
LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}
|