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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth
* out the transition.
*/
struct VolumeRampCommand : ICommand {
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
/// Input mix buffer index
s16 input_index;
/// Output mix buffer index
s16 output_index;
/// Previous mix volume applied to the input
f32 prev_volume;
/// Current mix volume applied to the input
f32 volume;
};
} // namespace AudioCore::Renderer
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