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#pragma once
#include "core/frontend/emu_window.h"
#include "input_common/main.h"
struct ANativeWindow;
class SharedContext_Android : public Core::Frontend::GraphicsContext {
public:
SharedContext_Android() = default;
~SharedContext_Android() = default;
void MakeCurrent() override {}
void DoneCurrent() override {}
};
class EmuWindow_Android : public Core::Frontend::EmuWindow {
public:
EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_, ANativeWindow* surface_);
~EmuWindow_Android();
void OnSurfaceChanged(ANativeWindow* surface);
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
float gyro_z, float accel_x, float accel_y, float accel_z);
void OnFrameDisplayed() override {}
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<SharedContext_Android>()};
}
bool IsShown() const override {
return true;
};
private:
InputCommon::InputSubsystem* input_subsystem{};
ANativeWindow* render_window{};
ANativeWindow* host_window{};
float window_width{};
float window_height{};
};
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