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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.os.Bundle
import android.text.TextUtils
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.Log
import java.io.File
class SettingsActivityPresenter(private val activityView: SettingsActivityView) {
val settings: Settings get() = activityView.settings
private var shouldSave = false
private lateinit var menuTag: String
private lateinit var gameId: String
fun onCreate(savedInstanceState: Bundle?, menuTag: String, gameId: String) {
this.menuTag = menuTag
this.gameId = gameId
if (savedInstanceState != null) {
shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
}
}
fun onStart() {
prepareDirectoriesIfNeeded()
}
private fun loadSettingsUI() {
if (!settings.isLoaded) {
if (!TextUtils.isEmpty(gameId)) {
settings.loadSettings(gameId, activityView)
} else {
settings.loadSettings(activityView)
}
}
activityView.showSettingsFragment(menuTag, false, gameId)
activityView.onSettingsFileLoaded()
}
private fun prepareDirectoriesIfNeeded() {
val configFile =
File(DirectoryInitialization.userDirectory + "/config/" + SettingsFile.FILE_NAME_CONFIG + ".ini")
if (!configFile.exists()) {
Log.error(DirectoryInitialization.userDirectory + "/config/" + SettingsFile.FILE_NAME_CONFIG + ".ini")
Log.error("yuzu config file could not be found!")
}
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start(activityView as Context)
}
loadSettingsUI()
}
fun onStop(finishing: Boolean) {
if (finishing && shouldSave) {
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
settings.saveSettings(activityView)
}
NativeLibrary.reloadSettings()
}
fun onSettingChanged() {
shouldSave = true
}
fun saveState(outState: Bundle) {
outState.putBoolean(KEY_SHOULD_SAVE, shouldSave)
}
companion object {
private const val KEY_SHOULD_SAVE = "should_save"
}
}
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