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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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video_core.cpp
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Author
Files
Lines
2024-01-19
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
1
-7
/
+8
2023-03-24
memory: rename global memory references to application memory
Liam
1
-1
/
+1
2022-11-29
video_core: add null backend
Liam
1
-0
/
+4
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
1
-3
/
+2
2022-03-08
video_core: Cancel Scoped's exit call on GPU failure
lat9nq
1
-0
/
+1
2021-11-20
Fix screenshot dimensions when at 1x scale
ameerj
1
-6
/
+0
2021-11-16
video_core,yuzu: Move UpdateRescalingInfo call to video_core
lat9nq
1
-0
/
+2
2021-11-16
Settings: eliminate rescaling_factor.
Fernando Sahmkow
1
-5
/
+4
2021-08-16
configure_graphics: Add GPU nvdec decoding as an option
ameerj
1
-1
/
+2
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-10
/
+9
2020-12-29
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
bunnei
1
-8
/
+2
2020-12-25
cmake: Always enable Vulkan
ReinUsesLisp
1
-4
/
+0
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-2
/
+3
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-4
/
+7
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-11
/
+21
2020-07-10
configuration: implement per-game configurations (#4098)
lat9nq
1
-4
/
+4
2020-03-26
Address review and fix broken yuzu-tester build
James Rowe
1
-2
/
+2
2020-03-25
Frontend/GPU: Refactor context management
James Rowe
1
-9
/
+19
2020-01-29
yuzu: Implement Vulkan frontend
ReinUsesLisp
1
-1
/
+14
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
1
-1
/
+1
2019-04-12
video_core/gpu: Create threads separately from initialization
Lioncash
1
-0
/
+10
2019-02-07
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
1
-2
/
+3
2019-01-26
video_core: Silent implicit conversion warning
ReinUsesLisp
1
-3
/
+4
2018-12-18
yuzu, video_core: Screenshot functionality
zhupengfei
1
-0
/
+8
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
1
-1
/
+1
2018-08-12
core: Namespace EmuWindow
Lioncash
1
-1
/
+1
2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-2
/
+0
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-23
/
+2
2018-08-02
video_core: Make global EmuWindow instance part of the base renderer class
Lioncash
1
-5
/
+2
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-3
/
+3
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
1
-3
/
+3
2018-03-27
renderer_opengl: Logging, etc. cleanup.
bunnei
1
-1
/
+1
2018-01-21
Format: Run the new clang format on everything
James Rowe
1
-1
/
+1
2018-01-13
Remove gpu debugger and get yuzu qt to compile
James Rowe
1
-3
/
+0
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-5
/
+0
2017-01-07
config: Add option for specifying screen resolution scale factor.
bunnei
1
-1
/
+0
2016-12-06
Implement Frame rate limiter (#2223)
emmauss
1
-0
/
+1
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
1
-1
/
+1
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-3
/
+1
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-3
/
+3
2016-08-30
config: Add a setting for graphics V-Sync.
bunnei
1
-0
/
+1
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-4
/
+0
2016-04-21
Config: Add scaled resolution option
tfarley
1
-0
/
+1
2016-04-05
Common: Remove Common::make_unique, use std::make_unique
MerryMage
1
-2
/
+1
2016-03-08
Improve error report from Init() functions
LittleWhite
1
-4
/
+8
2015-12-30
video_core: Make the renderer global a unique_ptr
Lioncash
1
-4
/
+7
2015-09-11
video_core: Reorganize headers
Lioncash
1
-6
/
+5
2015-08-16
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
1
-0
/
+1
2015-05-23
Pica: Create 'State' structure and move state memory there.
bunnei
1
-3
/
+10
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+3
2015-05-07
Common: Remove common.h
Yuri Kunde Schlesner
1
-1
/
+1
2015-03-07
Set framebuffer layout from EmuWindow.
bunnei
1
-3
/
+0
2015-02-11
Asserts: break/crash program, fit to style guide; log.h->assert.h
archshift
1
-1
/
+0
2014-12-21
License change
purpasmart96
1
-1
/
+1
2014-12-13
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
1
-2
/
+2
2014-12-03
Change NULLs to nullptrs.
Rohit Nirmal
1
-2
/
+2
2014-09-07
Dead code removal: video_core.cpp, load_symbol_map.cpp
archshift
1
-7
/
+0
2014-09-01
Replace GLEW with a glLoadGen loader.
Yuri Kunde Schlesner
1
-5
/
+0
2014-08-24
Fix the threading for GL Context in Qt5.
Sacha
1
-1
/
+0
2014-08-12
Use glewExperimental on Linux in order to fix GLFW-mode
archshift
1
-3
/
+2
2014-06-12
Preprocessor: #if's out OSX-specific GL changes on other platforms
archshift
1
-0
/
+3
2014-05-20
Improved clarity and whitespace
archshift
1
-0
/
+1
2014-05-01
Fixed indents
archshift
1
-2
/
+2
2014-05-01
OpenGL 3+ on OSX with GLFW
archshift
1
-0
/
+2
2014-04-11
cleaned up some logging messages
bunnei
1
-1
/
+2
2014-04-09
fixed project includes to use new directory structure
bunnei
1
-7
/
+7
2014-04-09
got rid of 'src' folders in each sub-project
bunnei
1
-0
/
+0
2014-04-09
fixed license header in video_core
bunnei
1
-42
/
+3
2014-04-06
added initial renderer code
bunnei
1
-11
/
+8
2014-04-05
added video_core project to solution
bunnei
1
-0
/
+91