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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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textures
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texture.h
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Author
Files
Lines
2023-03-10
video_core: Update texture format
Feng Chen
1
-35
/
+35
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-08-19
video_core: eliminate constant ternary
Valeri
1
-1
/
+1
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-0
/
+9
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-108
/
+131
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-1
/
+1
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-26
/
+23
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
1
-0
/
+15
2020-04-08
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
1
-19
/
+1
2020-04-08
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
1
-9
/
+2
2020-03-08
textures: Fix anisotropy hack
ReinUsesLisp
1
-14
/
+16
2020-02-28
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
Morph
1
-1
/
+23
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
1
-3
/
+4
2019-10-30
shader/node: Unpack bindless texture encoding
ReinUsesLisp
1
-0
/
+2
2019-10-28
video_core/textures: Remove unused index entry in FullTextureInfo
ReinUsesLisp
1
-1
/
+0
2019-07-18
textures: Fix texture buffer size calculation
ReinUsesLisp
1
-1
/
+1
2019-06-21
surface: Correct format S8Z24
Fernando Sahmkow
1
-2
/
+2
2019-06-21
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
1
-1
/
+17
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-6
/
+3
2019-05-30
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
ReinUsesLisp
1
-1
/
+1
2019-04-06
video_core/texures/texture: Remove unnecessary includes
Lioncash
1
-2
/
+0
2019-03-13
video_core/texture: Fix up sampler lod bias
ReinUsesLisp
1
-1
/
+1
2019-03-13
vk_sampler_cache: Implement a sampler cache
ReinUsesLisp
1
-1
/
+1
2019-03-12
video_core/texture: Add a raw representation of TSCEntry
ReinUsesLisp
1
-24
/
+29
2019-03-09
gl_rasterizer: Encapsulate sampler queries into methods
ReinUsesLisp
1
-5
/
+29
2019-02-05
video_core/texture: Fix BitField size for depth_minus_one
ReinUsesLisp
1
-1
/
+1
2019-02-03
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
1
-1
/
+0
2018-11-26
Implemented Tile Width Spacing
FernandoS27
1
-0
/
+2
2018-11-17
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
1
-1
/
+14
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
1
-2
/
+11
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
1
-0
/
+5
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-0
/
+1
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-2
/
+15
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
1
-1
/
+12
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
1
-0
/
+2
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
1
-2
/
+10
2018-07-24
gl_rasterizer: Implement texture border color.
bunnei
1
-4
/
+4
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-06-07
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
1
-0
/
+16
2018-05-29
add all the known TextureFormat (#474)
greggameplayer
1
-2
/
+71
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
1
-0
/
+1
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
1
-0
/
+1
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
1
-0
/
+1
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
1
-0
/
+7
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
1
-1
/
+16
2018-04-18
texture: Add missing formats.
bunnei
1
-1
/
+3
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-4
/
+14
2018-04-07
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
1
-0
/
+5
2018-03-26
GPU: Added the TSC structure. It contains information about the sampler.
Subv
1
-0
/
+50
2018-03-26
GPU: Added more fields to the TIC structure.
Subv
1
-4
/
+30
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-0
/
+4
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+57