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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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texture_cache
/
texture_cache_base.h
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Commit message (
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Author
Age
Files
Lines
*
renderer_vulkan: do not recreate swapchain for srgb
Liam
2023-12-03
1
-1
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+2
*
Mark accelerted DMA destination buffers and images as GPU-modified
Kelebek1
2023-08-13
1
-3
/
+3
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Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-2
/
+2
*
Merge pull request #10818 from vonchenplus/render_target_samples
liamwhite
2023-06-20
1
-6
/
+4
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*
video_core: add samples check when find render target
FengChen
2023-06-17
1
-6
/
+4
*
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video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-06-16
1
-0
/
+12
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/
*
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
Matías Locatti
2023-05-26
1
-0
/
+16
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*
texture_cache: process aliases and overlaps in the correct order
Fernando Sahmkow
2023-05-24
1
-0
/
+16
*
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video_core: don't garbage collect during configuration
Liam
2023-05-25
1
-1
/
+0
*
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renderer_vulkan: barrier attachment feedback loops
Liam
2023-05-23
1
-0
/
+3
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/
*
Texture cache: Only force flush the dma downloads
Fernando Sahmkow
2023-05-07
1
-1
/
+1
*
GPU: Add Reactive flushing
Fernando Sahmkow
2023-05-07
1
-0
/
+2
*
Texture Cache: Release stagging buffers on tick frame
Fernando Sahmkow
2023-04-29
1
-0
/
+1
*
Address Feedback & Clang Format
Fernando Sahmkow
2023-04-29
1
-5
/
+0
*
Accelerate DMA: Use texture cache async downloads to perform the copies
Fernando Sahmkow
2023-04-29
1
-4
/
+19
*
TextureCache: refactor DMA downloads to allow multiple buffers.
Fernando Sahmkow
2023-04-29
1
-1
/
+5
*
Refactor AccelerateDMA code
ameerj
2023-03-07
1
-2
/
+8
*
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
2023-03-05
1
-0
/
+5
*
texture_cache: Add async texture decoding
ameerj
2023-02-22
1
-0
/
+16
*
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-05
1
-0
/
+3
*
Texture Cache: Implement async texture downloads.
Fernando Sahmkow
2023-01-04
1
-1
/
+5
*
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
1
-1
/
+1
*
texture_cache: Use Common::ScratchBuffer for swizzle buffers
ameerj
2022-12-25
1
-2
/
+3
*
texture_cache: Use pre-allocated buffer for texture uploads
ameerj
2022-12-25
1
-1
/
+4
*
Merge pull request #9289 from liamwhite/fruit-company
liamwhite
2022-12-03
1
-2
/
+1
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*
general: fix compile for Apple Clang
Liam
2022-11-23
1
-2
/
+1
*
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Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
2022-11-24
1
-4
/
+4
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/
*
general: Format licenses as per SPDX guidelines
Morph
2022-10-06
1
-4
/
+2
*
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
1
-2
/
+2
*
Refactor VideoCore to use AS sepparate from Channel.
Fernando Sahmkow
2022-10-06
1
-56
/
+40
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-18
/
+55
*
code: dodge PAGE_SIZE #define
Kyle Kienapfel
2022-08-20
1
-5
/
+5
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
bunnei
2022-03-26
1
-11
/
+0
*
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
2022-03-25
1
-0
/
+11
*
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
2022-03-25
1
-2
/
+0
*
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
2022-03-25
1
-2
/
+7
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-1
/
+0
*
Texture Cache: Redesigning the blitting system (again).
Fernando Sahmkow
2021-11-27
1
-1
/
+2
*
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-20
1
-2
/
+0
*
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-17
1
-0
/
+2
*
texture_cache: Refactor Render Target scaling function
ameerj
2021-11-16
1
-0
/
+5
*
TextureCache: Improve Reaper.
FernandoS27
2021-11-16
1
-1
/
+1
*
Texture Cache: ease the requirements of textures being blacklisted.
Fernando Sahmkow
2021-11-16
1
-2
/
+0
*
Texture Cache: Fix downscaling and correct memory comsumption.
Fernando Sahmkow
2021-11-16
1
-1
/
+1
*
texture_cache_base: Remove unused function declarations
ameerj
2021-11-16
1
-8
/
+0
*
texture_cache: Refactor scaled image size calculation
ameerj
2021-11-16
1
-0
/
+1
*
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
1
-7
/
+3
*
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
2021-11-16
1
-6
/
+3
*
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
1
-12
/
+18
*
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
2021-11-16
1
-0
/
+2
*
texture_cache: Add image getters
ReinUsesLisp
2021-11-16
1
-0
/
+6
*
TextureCache: Fix rescaling of ImageCopies
Fernando Sahmkow
2021-11-16
1
-1
/
+1
*
TextureCache: Modify Viewports/Scissors according to Rescale.
Fernando Sahmkow
2021-11-16
1
-0
/
+3
*
Texture Cache: More rescaling fixes.
Fernando Sahmkow
2021-11-16
1
-3
/
+3
*
Texture Cache: Implement Vulkan UpScaling & DownScaling
Fernando Sahmkow
2021-11-16
1
-0
/
+3
*
VideoCore: Initial Setup for the Resolution Scaler.
Fernando Sahmkow
2021-11-16
1
-0
/
+10
*
gpu: Migrate implementation to the cpp file
ameerj
2021-10-03
1
-7
/
+1
*
VideoCore: Rework Garbage Collection.
Fernando Sahmkow
2021-08-28
1
-1
/
+7
*
texture_cache: Address ameerj's review
yzct12345
2021-08-08
1
-7
/
+0
*
texture_cache: Address ameerj's review
yzct12345
2021-08-07
1
-10
/
+0
*
texture_cache: Don't change copyright year
yzct12345
2021-08-05
1
-1
/
+1
*
texture_cache: Address ameerj's review
yzct12345
2021-08-05
1
-0
/
+402