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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
texture_cache
/
surface_params.cpp
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Author
Age
Files
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*
surface_params: Make use of designated initializers where applicable
Lioncash
2020-07-21
1
-38
/
+46
*
surface_params: Remove redundant assignment
Lioncash
2020-07-21
1
-1
/
+0
*
surface_params: Replace questionable usages of the comma operator with semicolons
Lioncash
2020-07-21
1
-9
/
+9
*
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-21
1
-9
/
+9
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\
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*
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
1
-9
/
+9
*
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video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-10
1
-3
/
+2
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/
*
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
1
-1
/
+1
*
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
1
-2
/
+2
*
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-08
1
-4
/
+13
*
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
1
-5
/
+5
*
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-16
1
-1
/
+0
*
Merge pull request #3599 from ReinUsesLisp/revert-3499
bunnei
2020-04-07
1
-4
/
+2
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*
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
ReinUsesLisp
2020-04-04
1
-4
/
+2
*
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video_core: Use native ASTC when available
ReinUsesLisp
2020-04-01
1
-15
/
+13
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/
*
texture_cache/surface_params: Force depth=1 on 2D textures
ReinUsesLisp
2020-03-12
1
-2
/
+4
*
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
1
-23
/
+24
*
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
2019-12-22
1
-0
/
+38
*
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-20
1
-0
/
+10
*
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-15
1
-8
/
+12
*
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
1
-10
/
+2
*
gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-06
1
-28
/
+77
*
texture_cache: Pass TIC to texture cache
ReinUsesLisp
2019-09-06
1
-19
/
+18
*
Texture_Cache: Address Feedback
Fernando Sahmkow
2019-07-14
1
-5
/
+4
*
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2019-07-14
1
-4
/
+5
*
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
Fernando Sahmkow
2019-07-14
1
-3
/
+10
*
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-07-05
1
-0
/
+2
*
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
2019-06-26
1
-2
/
+2
*
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-21
1
-0
/
+1
*
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
2019-06-21
1
-10
/
+34
*
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-21
1
-4
/
+11
*
texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-21
1
-33
/
+0
*
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-21
1
-0
/
+4
*
texture_cache: General Fixes
Fernando Sahmkow
2019-06-21
1
-22
/
+30
*
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
2019-06-21
1
-0
/
+2
*
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-21
1
-2
/
+4
*
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
2019-06-21
1
-13
/
+6
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-19
/
+20
*
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-21
1
-30
/
+1
*
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
2019-06-21
1
-135
/
+75
*
texture_cache: Split texture cache into different files
ReinUsesLisp
2019-06-21
1
-0
/
+412