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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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swrasterizer
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Author
Age
Files
Lines
*
SwRasterizer/Lighting: shorten file name
wwylele
2017-08-03
3
-2
/
+2
*
SwRasterizer/Lighting: move to its own file
wwylele
2017-08-02
3
-240
/
+269
*
SwRasterizer/Lighting: reduce confusion
wwylele
2017-08-02
1
-1
/
+1
*
SwRasterizer/Lighting: move quaternion normalization to the caller
wwylele
2017-08-02
1
-3
/
+3
*
SwRasterizer/Lighting: dist atten lut input need to be clamp
wwylele
2017-07-11
1
-1
/
+1
*
SwRasterizer/Lighting: unify float suffix
wwylele
2017-07-11
1
-11
/
+13
*
SwRasterizer/Lighting: get rid of nested return
wwylele
2017-07-11
1
-10
/
+11
*
SwRasterizer/Lighting: refactor GetLutValue into a function.
wwylele
2017-07-11
1
-83
/
+27
*
SwRasterizer: only interpolate quat and view when lighting is enabled
wwylele
2017-07-11
1
-14
/
+14
*
SwRasterizer/Lighting: pass lighting state as parameter
wwylele
2017-07-11
1
-13
/
+13
*
SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.
Subv
2017-07-11
1
-17
/
+17
*
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
Subv
2017-07-11
1
-7
/
+6
*
SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
Subv
2017-07-11
1
-3
/
+3
*
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
Subv
2017-07-11
1
-12
/
+21
*
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
Subv
2017-07-11
1
-3
/
+2
*
SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
Subv
2017-07-11
1
-5
/
+6
*
SwRasterizer: Run clang-format
Subv
2017-07-11
1
-45
/
+83
*
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
Subv
2017-07-11
2
-20
/
+15
*
SwRasterizer: Corrected the light LUT lookups.
Subv
2017-07-11
1
-6
/
+7
*
SwRasterizer: Corrected the light LUT lookups.
Subv
2017-07-11
1
-33
/
+43
*
SwRasterizer: Fixed the lighting lut lookup function.
Subv
2017-07-11
1
-2
/
+4
*
SwRasterizer: Calculate fresnel for fragment lighting.
Subv
2017-07-11
1
-1
/
+25
*
SwRasterizer: Calculate specular_1 for fragment lighting.
Subv
2017-07-11
1
-3
/
+59
*
SwRasterizer: Calculate specular_0 for fragment lighting.
Subv
2017-07-11
1
-13
/
+94
*
SwRasterizer: Implement primary fragment color.
Subv
2017-07-11
1
-4
/
+113
*
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
1
-2
/
+1
*
Merge pull request #2743 from wwylele/wrap-fix
Yuri Kunde Schlesner
2017-06-14
2
-8
/
+31
|
\
|
*
pica/rasterizer: implement/stub texture wrap mode 4-7
wwylele
2017-06-04
2
-8
/
+31
*
|
swrasterizer: implement TextureCube
wwylele
2017-05-29
1
-2
/
+51
|
/
*
Merge pull request #2697 from wwylele/proctex
Yuri Kunde Schlesner
2017-05-25
3
-1
/
+251
|
\
|
*
pica/swrasterizer: implement procedural texture
wwylele
2017-05-20
3
-1
/
+251
*
|
swrasterizer: add missing tc0_w and fragment lighting attribute processing
wwylele
2017-05-21
2
-5
/
+8
|
/
*
pica: shader_dirty if texture2 coord changed
wwylele
2017-05-05
1
-1
/
+2
*
pica: use correct coordinates for texture 2
wwylele
2017-05-03
1
-2
/
+3
*
rasterizer: implement combiner operation 7 (Dot3_RGBA)
wwylele
2017-04-19
2
-8
/
+18
*
SWRasterizer: Move more framebuffer functions to file
Yuri Kunde Schlesner
2017-02-13
3
-100
/
+105
*
SWRasterizer: Move texturing functions to their own file
Yuri Kunde Schlesner
2017-02-13
3
-210
/
+257
*
SWRasterizer: Convert large no-capture lambdas to standalone functions
Yuri Kunde Schlesner
2017-02-13
1
-315
/
+310
*
SWRasterizer: Move framebuffer operation functions to their own file
Yuri Kunde Schlesner
2017-02-13
3
-236
/
+283
*
VideoCore: Move software rasterizer files to sub-directory
Yuri Kunde Schlesner
2017-02-13
6
-0
/
+1588