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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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track.cpp
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2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-236
/
+0
2020-09-22
General: Make use of std::nullopt where applicable
Lioncash
1
-2
/
+2
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-5
/
+19
2020-06-05
shader/track: Move bindless tracking to a separate function
ReinUsesLisp
1
-23
/
+31
2020-04-24
Revert: shader_decode: Fix LD, LDG when track constant buffer.
Fernando Sahmkow
1
-14
/
+6
2020-04-16
track: Eliminate redundant copies
Lioncash
1
-5
/
+6
2020-04-16
CMakeLists: Specify -Wextra on linux builds
Lioncash
1
-3
/
+4
2020-03-09
shader/registry: Store graphics and compute metadata
ReinUsesLisp
1
-6
/
+3
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+2
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-6
/
+3
2020-02-29
nit: move comment to right place.
Nguyen Dac Nam
1
-2
/
+2
2020-02-28
shader_decode: Fix LD, LDG when track constant buffer
Nguyen Dac Nam
1
-4
/
+12
2020-02-28
shader_decode: keep it search on all code
Nguyen Dac Nam
1
-4
/
+12
2020-02-02
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
1
-2
/
+2
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
1
-5
/
+4
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
Fernando Sahmkow
1
-5
/
+7
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
1
-3
/
+26
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
1
-0
/
+82
2019-12-10
shader_ir/memory: Implement patch stores
ReinUsesLisp
1
-0
/
+1
2019-07-17
shader_ir: std::move Node instance where applicable
Lioncash
1
-4
/
+6
2019-07-16
Shader_Ir: Correct tracking to track from right to left
Fernando Sahmkow
1
-2
/
+2
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
1
-10
/
+15
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-9
/
+9
2019-05-19
shader/shader_ir: Mark tracking functions as const member functions
Lioncash
1
-5
/
+7
2019-03-30
shader_ir: Implement immediate register tracking
ReinUsesLisp
1
-1
/
+16
2019-02-25
shader/track: Resolve variable shadowing warnings
Lioncash
1
-5
/
+5
2019-02-03
shader/track: Search inside of conditional nodes
ReinUsesLisp
1
-0
/
+11
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-3
/
+3
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+76