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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
/
shader_jit_x64.cpp
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Author
Age
Files
Lines
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-48
/
+0
*
Pica: Set program code / swizzle data limit to 4096
Jannik Vogel
2017-05-11
1
-1
/
+1
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VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-26
1
-4
/
+6
*
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-26
1
-15
/
+10
*
shader_jit_x64: Don't read program from global state
Yuri Kunde Schlesner
2017-01-26
1
-1
/
+1
*
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-26
1
-5
/
+0
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-0
/
+56
*
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
2017-01-26
1
-888
/
+0
*
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
1
-2
/
+2
*
Remove unnecessary cast
Yuri Kunde Schlesner
2016-12-16
1
-3
/
+1
*
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
2016-12-16
1
-5
/
+3
*
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
Yuri Kunde Schlesner
2016-12-15
1
-1
/
+1
*
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
Yuri Kunde Schlesner
2016-12-15
1
-16
/
+16
*
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-15
1
-214
/
+218
*
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
Jannik Vogel
2016-12-04
1
-1
/
+1
*
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
Jannik Vogel
2016-12-02
1
-6
/
+9
*
Remove special rules for Windows.h and library includes
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-5
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-99
/
+113
*
Refactor access to state in shader-jit
Jannik Vogel
2016-05-13
1
-16
/
+16
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+9
*
shader: Shader size is long uint, not uint.
Sam Spilsbury
2016-04-24
1
-1
/
+1
*
shader: Handle non-CALL opcodes with a break
Sam Spilsbury
2016-04-24
1
-0
/
+2
*
shader: Format string must be provided inline and not as a variable
Sam Spilsbury
2016-04-24
1
-1
/
+1
*
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
2016-04-14
1
-4
/
+4
*
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
2016-04-14
1
-87
/
+87
*
shader_jit_x64: Free memory that's no longer needed after compilation.
bunnei
2016-04-14
1
-0
/
+6
*
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
bunnei
2016-04-14
1
-3
/
+6
*
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
bunnei
2016-04-14
1
-17
/
+7
*
shader_jit_x64: Separate initialization and code generation for readability.
bunnei
2016-04-14
1
-9
/
+8
*
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2016-04-14
1
-5
/
+2
*
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2016-04-14
1
-5
/
+13
*
shader_jit_x64: Specify shader main offset at runtime.
bunnei
2016-04-14
1
-3
/
+1
*
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
2016-04-14
1
-9
/
+8
*
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
bunnei
2016-04-14
1
-30
/
+92
*
shader_jit_x64: Fix strict memory aliasing issues.
bunnei
2016-04-14
1
-1
/
+3
*
Merge pull request #1503 from bunnei/clear-jit-cache
bunnei
2016-03-16
1
-5
/
+8
|
\
|
*
shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-03-12
1
-1
/
+1
|
*
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
2016-03-12
1
-4
/
+7
*
|
PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-15
1
-27
/
+28
|
/
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
1
-0
/
+2
*
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-27
1
-5
/
+5
|
\
|
*
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-24
1
-5
/
+5
*
|
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-25
1
-1
/
+3
|
/
*
video_core: Remove unused variables
Lioncash
2015-09-10
1
-1
/
+0
*
Shader JIT: Use SCALE constant from emitter
aroulin
2015-09-07
1
-4
/
+4
*
Shader: Fix size_t to int casts of register offsets
aroulin
2015-09-07
1
-9
/
+15
*
Merge pull request #1088 from aroulin/x64-emitter-abi-call
bunnei
2015-09-02
1
-26
/
+17
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\
|
*
x64: Proper stack alignment in shader JIT function calls
aroulin
2015-09-01
1
-26
/
+17
*
|
video_core: Fix format specifiers warnings
aroulin
2015-09-02
1
-1
/
+2
|
/
*
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
2015-08-31
1
-3
/
+3
*
Merge pull request #1065 from yuriks/shader-fp
Yuri Kunde Schlesner
2015-08-28
1
-54
/
+73
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\
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*
Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
2015-08-24
1
-4
/
+4
|
*
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-24
1
-39
/
+39
|
*
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-24
1
-0
/
+2
|
*
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
2015-08-24
1
-3
/
+5
|
*
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
2015-08-24
1
-8
/
+23
*
|
Shader JIT: Fix float to integer rounding in MOVA
aroulin
2015-08-27
1
-2
/
+2
*
|
shader_jit: Replace two MDisp usages with MatR
Lioncash
2015-08-24
1
-2
/
+2
|
/
*
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
1
-4
/
+6
|
\
|
*
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-23
1
-4
/
+6
*
|
Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
1
-2
/
+35
|
/
*
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
1
-14
/
+34
*
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-19
1
-0
/
+30
*
Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-17
1
-2
/
+20
*
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
1
-4
/
+4
*
Shader: Use a POD struct for registers.
bunnei
2015-08-16
1
-6
/
+6
*
Common: Cleanup CPU capability detection code.
bunnei
2015-08-16
1
-5
/
+5
*
Common: Move cpu_detect to x64 directory.
bunnei
2015-08-16
1
-2
/
+1
*
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
1
-6
/
+14
*
JIT: Support negative address offsets.
bunnei
2015-08-16
1
-26
/
+25
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-0
/
+669