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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
shader
/
shader_ir.cpp
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Author
Age
Files
Lines
*
shader_ir: Add error message for EXIT.FCSM_TR
ReinUsesLisp
2020-04-04
1
-0
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+3
*
shader/shader_ir: Track usage in input attribute and of legacy varyings
ReinUsesLisp
2020-03-16
1
-34
/
+50
*
shader/shader_ir: Fix clip distance usage stores
ReinUsesLisp
2020-03-16
1
-2
/
+1
*
shader/shader_ir: Change declare output attribute to a switch
ReinUsesLisp
2020-03-16
1
-9
/
+9
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-2
/
+3
*
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
1
-2
/
+1
*
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
1
-0
/
+9
*
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-24
1
-0
/
+1
*
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-04
1
-2
/
+2
*
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-30
1
-0
/
+6
*
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Rodrigo Locatti
2019-10-26
1
-4
/
+3
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*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-4
/
+3
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*
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
1
-2
/
+2
*
|
shader_ir: Use std::array with pair instead of unordered_map
Lioncash
2019-10-24
1
-53
/
+67
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/
*
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-05
1
-1
/
+1
*
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
2019-10-05
1
-2
/
+4
*
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-05
1
-3
/
+3
*
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-10-05
1
-1
/
+1
*
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
Fernando Sahmkow
2019-09-19
1
-0
/
+12
*
shader_ir: Implement ST_S
ReinUsesLisp
2019-09-05
1
-0
/
+9
*
shader/decode: Implement S2R Tic
ReinUsesLisp
2019-07-22
1
-0
/
+5
*
shader_ir: std::move Node instance where applicable
Lioncash
2019-07-17
1
-51
/
+56
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-2
/
+2
*
Merge pull request #2565 from ReinUsesLisp/track-indirect
Fernando Sahmkow
2019-07-16
1
-1
/
+10
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*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-1
/
+10
*
|
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-15
1
-0
/
+16
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*
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-0
/
+16
*
|
shader_ir: propagate shader size to the IR
Fernando Sahmkow
2019-07-09
1
-2
/
+2
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/
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-92
/
+10
*
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
2019-05-23
1
-2
/
+2
*
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
1
-6
/
+7
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\
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*
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-03
1
-1
/
+1
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*
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-03
1
-0
/
+5
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*
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-7
/
+3
*
|
shader/shader_ir: Place implementations of constructor and destructor in cpp file
Lioncash
2019-05-19
1
-0
/
+7
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/
*
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-29
1
-3
/
+6
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\
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*
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-18
1
-3
/
+6
*
|
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-16
1
-7
/
+11
*
|
shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-16
1
-0
/
+9
*
|
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
2019-04-16
1
-12
/
+5
*
|
shader_ir: Avoid using static on heap-allocated objects
ReinUsesLisp
2019-04-16
1
-5
/
+4
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/
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-7
/
+7
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-11
/
+11
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
1
-0
/
+97
*
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
1
-0
/
+35
*
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_ir: Add setters
ReinUsesLisp
2019-01-15
1
-0
/
+16
*
shader_ir: Add local memory getters
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_ir: Add internal flag getters
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_ir: Add attribute getters
ReinUsesLisp
2019-01-15
1
-0
/
+21
*
shader_ir: Add constant buffer getters
ReinUsesLisp
2019-01-15
1
-0
/
+21
*
shader_ir: Add register getter
ReinUsesLisp
2019-01-15
1
-0
/
+7
*
shader_ir: Add immediate node constructors
ReinUsesLisp
2019-01-15
1
-0
/
+16
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+105