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path: root/src/video_core/shader/shader.h (follow)
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* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split shader regs from Regs structYuri Kunde Schlesner2017-02-041-2/+2
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-9/+9
* VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner2017-01-301-36/+13
* VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner2017-01-301-2/+3
* VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-301-3/+3
* VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-301-2/+2
* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-261-3/+3
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-261-4/+13
* Shader: Remove OutputRegisters structYuri Kunde Schlesner2017-01-261-12/+5
* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-261-11/+0
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-261-4/+1
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-5/+12
* VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2017-01-261-2/+2
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-261-2/+2
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-261-2/+1
* VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2017-01-261-3/+9
* VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-161-4/+1
* VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2016-12-161-13/+8
* VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner2016-12-161-172/+1
* VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2016-12-151-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+0
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+1
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-44/+48
* Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-161-4/+13
* Refactor access to state in shader-jitJannik Vogel2016-05-131-4/+21
* Move program_counter and call_stack from UnitState to interpreterJannik Vogel2016-05-121-17/+0
* Move default_attributes into Pica stateJannik Vogel2016-05-121-2/+0
* Merge pull request #1690 from JayFoxRox/tex-type-3bunnei2016-05-121-1/+2
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| * Pica: Add tc0.w to OutputVertexJannik Vogel2016-05-111-1/+2
* | Turn ShaderSetup into structJannik Vogel2016-05-111-41/+42
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-1/+7
* Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard2016-04-281-1/+1
* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-141-2/+1
* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-031-1/+17
* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-051-3/+5
* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-071-6/+6
* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-161-6/+189
* Shader: Use a POD struct for registers.bunnei2015-08-161-9/+12
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-161-0/+3
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-151-0/+163