Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Remove old shader management | ReinUsesLisp | 2021-07-23 | 1 | -156/+0 |
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* | video_core: Allow copy elision to take place where applicable | Lioncash | 2020-07-21 | 1 | -7/+8 |
| | | | | | Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them. | ||||
* | shader_ir: Separate float-point comparisons in ordered and unordered | ReinUsesLisp | 2020-05-09 | 1 | -6/+6 |
| | | | | | This allows us to use native SPIR-V instructions without having to manually check for NAN. | ||||
* | xmad: fix clang build error | makigumo | 2020-03-23 | 1 | -4/+5 |
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* | nit & remove some optional param | Nguyen Dac Nam | 2020-03-13 | 1 | -10/+11 |
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* | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | 2020-03-13 | 1 | -9/+41 |
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* | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | 2019-07-17 | 1 | -6/+6 |
| | | | | | | This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | ||||
* | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 2019-06-06 | 1 | -0/+1 |
| | | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | ||||
* | video_core: Silent -Wswitch warnings | ReinUsesLisp | 2019-04-18 | 1 | -2/+3 |
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* | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | 2019-04-08 | 1 | -9/+30 |
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* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 1 | -2/+3 |
| | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_ir: Fixup clang build | ReinUsesLisp | 2019-01-16 | 1 | -4/+6 |
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* | shader_decode: Fixup XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+1 |
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* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 1 | -20/+6 |
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* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 1 | -4/+4 |
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* | shader_decode: Fixup clang-format | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Implement XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+85 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |