index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
decode
/
image.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-536
/
+0
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-5
/
+6
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-5
/
+5
2020-09-17
decode/image: Eliminate switch fallthrough in DecodeImage()
Lioncash
1
-0
/
+1
2020-09-16
video_core: Enforce -Werror=switch
ReinUsesLisp
1
-4
/
+10
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-27
/
+27
2020-06-20
decode/image: Implement B10G11R11F
Morph
1
-9
/
+17
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-10
/
+8
2020-04-16
decode/image: Fix typo in assert in GetComponentSize()
Lioncash
1
-3
/
+3
2020-04-16
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
Lioncash
1
-2
/
+2
2020-04-16
CMakeLists: Specify -Wextra on linux builds
Lioncash
1
-3
/
+8
2020-04-07
address nit.
Nguyen Dac Nam
1
-1
/
+1
2020-04-07
Apply suggestions from code review
Nguyen Dac Nam
1
-9
/
+9
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
1
-17
/
+13
2020-04-06
shader_decode: SULD.D avoid duplicate code block.
namkazy
1
-39
/
+2
2020-04-06
shader_decode: SULD.D fix conversion error.
namkazy
1
-3
/
+3
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
namkazy
1
-35
/
+92
2020-04-05
silent warning (conversion error)
namkazy
1
-3
/
+2
2020-04-05
shader_decode: SULD.D -> SINT actually same as UNORM.
namkazy
1
-5
/
+4
2020-04-05
shader_decode: SULD.D fix decode SNORM component
namkazy
1
-10
/
+9
2020-04-05
clang-format
namkazy
1
-2
/
+2
2020-04-05
shader_decode: get sampler descriptor from registry.
namkazy
1
-77
/
+93
2020-04-05
tweaking.
namkazy
1
-3
/
+3
2020-04-05
cleanup unuse params
namkazy
1
-8
/
+6
2020-04-05
cleanup debug code.
namkazy
1
-14
/
+3
2020-04-05
reimplement get component type, uncomment mistaken code
namkazy
1
-18
/
+93
2020-04-05
remove disable optimize
namkazy
1
-2
/
+0
2020-04-05
[wip] reimplement SULD.D
namkazy
1
-22
/
+229
2020-04-05
clang-fix
Nguyen Dac Nam
1
-1
/
+1
2020-04-05
shader: image - import PredCondition
Nguyen Dac Nam
1
-0
/
+1
2020-04-05
shader: SULD.D bits32 implement more complexer method.
Nguyen Dac Nam
1
-4
/
+28
2020-04-05
shader: SULD.D import StoreType
Nguyen Dac Nam
1
-0
/
+1
2020-04-05
shader: implement SULD.D bits32
Nguyen Dac Nam
1
-11
/
+27
2019-10-30
shader/node: Unpack bindless texture encoding
ReinUsesLisp
1
-26
/
+24
2019-10-24
video_core/shader: Resolve instances of variable shadowing
Lioncash
1
-2
/
+2
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
1
-37
/
+29
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-24
/
+49
2019-09-11
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
1
-21
/
+71
2019-09-06
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
1
-21
/
+19
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
1
-5
/
+1
2019-06-21
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
1
-2
/
+7
2019-06-21
shader: Implement bindless images
ReinUsesLisp
1
-2
/
+28
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+89