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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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control_flow.cpp
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Author
Files
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2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-751
/
+0
2020-12-07
video_core: Make use of ordered container contains() where applicable
Lioncash
1
-5
/
+5
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-2
/
+2
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-3
/
+3
2020-09-23
control_flow: emplace elements in place within TryQuery()
Lioncash
1
-6
/
+6
2020-09-23
control_flow: Make use of std::move in InsertBranch()
Lioncash
1
-7
/
+8
2020-08-13
General: Tidy up clang-format warnings part 2
Lioncash
1
-14
/
+16
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
1
-11
/
+1
2020-04-17
General: Resolve warnings related to missing declarations
Lioncash
1
-2
/
+2
2020-04-16
control_flow: Make use of std::move in TryInspectAddress()
Lioncash
1
-3
/
+3
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-6
/
+7
2020-01-14
control_flow: Silence -Wreorder warning for CFGRebuildState
Lioncash
1
-1
/
+1
2019-11-07
shader/control_flow: Specify constness on caller lambdas
Rodrigo Locatti
1
-11
/
+12
2019-11-07
shader/control_flow: Use callable template instead of std::function
ReinUsesLisp
1
-6
/
+5
2019-11-07
shader/control_flow: Abstract repeated code chunks in BRX tracking
ReinUsesLisp
1
-93
/
+101
2019-11-07
shader/control_flow: Silence Intellisense cast warnings
ReinUsesLisp
1
-1
/
+1
2019-11-07
shader/control_flow: Remove brace initializer in std containers
ReinUsesLisp
1
-9
/
+9
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
1
-25
/
+21
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-10
/
+8
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
1
-103
/
+159
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
1
-7
/
+15
2019-10-25
Shader_IR: Implement BRX tracking.
Fernando Sahmkow
1
-0
/
+113
2019-10-16
control_flow: Silence truncation warnings
Lioncash
1
-2
/
+2
2019-10-05
video_core/control_flow: Eliminate variable shadowing warnings
Lioncash
1
-6
/
+6
2019-10-05
video_core/control_flow: Eliminate pessimizing moves
Lioncash
1
-5
/
+8
2019-10-05
Shader_ir: Address feedback
Fernando Sahmkow
1
-1
/
+1
2019-10-05
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
1
-1
/
+2
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-32
/
+60
2019-10-05
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
1
-1
/
+1
2019-10-05
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
1
-31
/
+34
2019-10-05
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
1
-2
/
+12
2019-10-05
shader_ir: Initial Decompile Setup
Fernando Sahmkow
1
-3
/
+55
2019-07-19
video_core/control_flow: Prevent sign conversion in TryGetBlock()
Lioncash
1
-1
/
+1
2019-07-19
video_core/control_flow: Remove unnecessary BlockStack copy constructor
Lioncash
1
-2
/
+1
2019-07-19
video_core/control_flow: Use std::move where applicable
Lioncash
1
-10
/
+15
2019-07-19
video_core/control_flow: Use the prefix variant of operator++ for iterators
Lioncash
1
-2
/
+2
2019-07-19
video_core/control_flow: Use empty() member function for checking emptiness
Lioncash
1
-2
/
+2
2019-07-19
video_core: Resolve -Wreorder warnings
Lioncash
1
-1
/
+1
2019-07-19
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Lioncash
1
-2
/
+2
2019-07-19
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Lioncash
1
-1
/
+2
2019-07-09
control_flow: Correct block breaking algorithm.
Fernando Sahmkow
1
-17
/
+17
2019-07-09
control_flow: Assert shaders bigger than limit.
Fernando Sahmkow
1
-0
/
+2
2019-07-09
control_flow: Address feedback.
Fernando Sahmkow
1
-89
/
+37
2019-07-09
shader_ir: Correct parsing of scheduling instructions and correct sizing
Fernando Sahmkow
1
-12
/
+29
2019-07-09
shader_ir: Correct max sizing
Fernando Sahmkow
1
-1
/
+1
2019-07-09
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
Fernando Sahmkow
1
-15
/
+6
2019-07-09
shader_ir: Corrections, documenting and asserting control_flow
Fernando Sahmkow
1
-43
/
+37
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-32
/
+15
2019-07-09
shader_ir: Decompile Flow Stack
Fernando Sahmkow
1
-11
/
+156
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-0
/
+3
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
1
-0
/
+393