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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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async_shaders.cpp
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Author
Files
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2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-234
/
+0
2021-02-14
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
bunnei
1
-0
/
+1
2021-01-24
video_core: Silence -Wmissing-field-initializers warnings
ReinUsesLisp
1
-0
/
+18
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-5
/
+4
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-1
/
+1
2020-11-20
async_shaders: emplace threads into the worker thread vector
Lioncash
1
-2
/
+2
2020-11-20
async_shaders: Simplify implementation of GetCompletedWork()
Lioncash
1
-2
/
+1
2020-11-20
async_shaders: Simplify moving data into the pending queue
Lioncash
1
-13
/
+8
2020-11-20
async_shaders: std::move data within QueueVulkanShader()
Lioncash
1
-2
/
+2
2020-10-29
async_shaders: Increase Async worker thread count for 8+ thread cpus
ameerj
1
-8
/
+9
2020-08-24
async_shaders: Mark getters as const member functions
Lioncash
1
-3
/
+3
2020-08-16
Remove unneeded newlines, optional Registry in shader params
ameerj
1
-6
/
+3
2020-08-16
Morph: Update worker allocation comment
Ameer J
1
-1
/
+1
2020-08-16
move thread 1/4 count computation into allocate workers method
ameerj
1
-2
/
+11
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
1
-58
/
+52
2020-08-16
Vk Async Worker directly emplace in cache
ameerj
1
-53
/
+25
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
1
-59
/
+76
2020-08-16
Vk Async pipeline compilation
ameerj
1
-4
/
+55
2020-08-14
async_shaders: Resolve -Wpessimizing-move warning
Lioncash
1
-2
/
+2
2020-07-18
Fix style issues
David Marcec
1
-4
/
+10
2020-07-17
Remove duplicate config
David Marcec
1
-0
/
+1
2020-07-17
Use conditional var
David Marcec
1
-5
/
+9
2020-07-17
async shaders
David Marcec
1
-0
/
+170