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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_pipeline_cache.h
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Author
Age
Files
Lines
*
Core: Clang format and other small issues.
Fernando Sahmkow
2024-01-19
1
-3
/
+3
*
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-19
1
-2
/
+2
*
video_core: preallocate fewer IR blocks
Liam
2023-06-15
1
-3
/
+3
*
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2023-05-10
1
-3
/
+2
*
video_core/vulkan: Vulkan driver pipelines now contain cache version
Wollnashorn
2023-01-05
1
-2
/
+3
*
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
Wollnashorn
2023-01-05
1
-0
/
+9
*
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
2023-01-01
1
-0
/
+1
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-4
/
+2
*
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-06-27
1
-3
/
+3
*
video_core: Replace VKScheduler with Scheduler
german77
2022-06-27
1
-3
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-3
/
+0
*
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-28
1
-2
/
+5
*
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-23
1
-2
/
+1
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-23
1
-1
/
+8
*
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-23
1
-4
/
+1
*
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-23
1
-23
/
+7
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-23
1
-3
/
+3
*
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-23
1
-27
/
+3
*
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-23
1
-1
/
+6
*
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-23
1
-9
/
+15
*
vk_pipeline_cache: Fix pipeline and shader caches
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-1
/
+3
*
vk_pipeline_cache: Fix ReleaseContents order
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-23
1
-8
/
+26
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-14
/
+68
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-15
/
+15
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-77
/
+14
*
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-3
/
+3
*
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
2020-12-31
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-9
/
+7
*
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
1
-10
/
+10
*
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
1
-1
/
+0
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-12
/
+16
*
Address feedback, add shader compile notifier, update setting text
ameerj
2020-08-16
1
-58
/
+0
*
Vk Async Worker directly emplace in cache
ameerj
2020-08-16
1
-0
/
+3
*
Address feedback. Bruteforce delete duplicates
ameerj
2020-08-16
1
-2
/
+17
*
Vk Async pipeline compilation
ameerj
2020-08-16
1
-2
/
+25
*
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
2020-06-27
1
-0
/
+4
*
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-27
1
-2
/
+2
*
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
2020-06-07
1
-21
/
+12
*
vulkan: Remove unnecessary includes
Lioncash
2020-04-29
1
-2
/
+0
*
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
bunnei
2020-04-28
1
-4
/
+4
|
\
|
*
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-26
1
-4
/
+4
*
|
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
2020-04-23
1
-27
/
+22
|
/
*
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
1
-0
/
+3
*
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-11
1
-3
/
+3
*
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
1
-6
/
+1
*
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
2020-03-15
1
-3
/
+3
*
vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
2020-03-13
1
-0
/
+4
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-2
/
+2
*
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
2020-02-24
1
-1
/
+1
*
vk_pipeline_cache: Initial implementation
ReinUsesLisp
2020-01-07
1
-1
/
+108
*
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
2020-01-07
1
-0
/
+32
*
vk_compute_pipeline: Initial implementation
ReinUsesLisp
2020-01-07
1
-0
/
+39
*
vk_pipeline_cache: Add file and define descriptor update template filler
ReinUsesLisp
2020-01-07
1
-0
/
+22