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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
/
video_core
/
renderer_vulkan
/
vk_compute_pipeline.cpp
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Commit message (
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Author
Age
Files
Lines
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
1
-16
/
+20
*
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
1
-40
/
+20
*
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
2021-11-16
1
-2
/
+27
*
vulkan: Implement rescaling shader patching
ReinUsesLisp
2021-11-16
1
-12
/
+18
*
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-28
1
-2
/
+11
*
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-23
1
-5
/
+3
*
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-23
1
-2
/
+10
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-23
1
-1
/
+5
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-23
1
-9
/
+13
*
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-23
1
-17
/
+19
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-23
1
-2
/
+2
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-23
1
-19
/
+27
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-23
1
-10
/
+21
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-23
1
-9
/
+16
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-23
1
-9
/
+21
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-23
1
-6
/
+9
*
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
2021-07-23
1
-5
/
+10
*
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-23
1
-1
/
+1
*
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-23
1
-12
/
+7
*
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-23
1
-37
/
+58
*
shader: Implement VOTE
ameerj
2021-07-23
1
-1
/
+6
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-175
/
+34
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
/
+101
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-6
/
+1
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-2
/
+138
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-134
/
+2
*
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-04
1
-1
/
+1
*
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-1
/
+1
*
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
2020-12-31
1
-1
/
+1
*
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-12-05
1
-8
/
+8
*
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
1
-1
/
+1
*
vk_compute_pipeline: Make use of designated initializers where applicable
Lioncash
2020-07-16
1
-63
/
+68
*
vk_rasterizer: Implement storage texels
ReinUsesLisp
2020-06-02
1
-1
/
+2
*
vulkan: Remove unnecessary includes
Lioncash
2020-04-29
1
-2
/
+0
*
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
2020-04-14
1
-0
/
+2
*
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-11
1
-47
/
+82
*
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
2020-02-24
1
-1
/
+1
*
vk_compute_pipeline: Initial implementation
ReinUsesLisp
2020-01-07
1
-0
/
+112