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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_state.cpp
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Author
Age
Files
Lines
*
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
2020-02-04
1
-0
/
+1
*
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2020-01-15
1
-0
/
+1
*
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-18
1
-0
/
+5
*
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-12-11
1
-2
/
+3
*
gl_state: Skip null texture binds
ReinUsesLisp
2019-11-23
1
-1
/
+5
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-4
/
+10
*
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-07
1
-0
/
+7
*
gl_state: Use std::array::fill instead of std::fill
Rodrigo Locatti
2019-10-30
1
-1
/
+1
*
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
2019-10-30
1
-41
/
+49
*
gl_state: Remove ApplyDefaultState
ReinUsesLisp
2019-10-30
1
-11
/
+0
*
gl_state: Change SetDefaultViewports to use default constructor
ReinUsesLisp
2019-10-30
1
-13
/
+2
*
gl_state: Minor style changes
ReinUsesLisp
2019-10-30
1
-3
/
+5
*
gl_state: Move initializers from constructor to class declaration
ReinUsesLisp
2019-10-30
1
-98
/
+1
*
renderer_opengl: Fix sRGB blits
ReinUsesLisp
2019-09-11
1
-3
/
+0
*
gl_state: Split textures and samplers into two arrays
ReinUsesLisp
2019-09-06
1
-68
/
+31
*
gl_state: Add support for glBindImageTextures
ReinUsesLisp
2019-09-06
1
-0
/
+21
*
Maxwell3D: Address Feedback
Fernando Sahmkow
2019-07-17
1
-2
/
+1
*
GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
2019-07-17
1
-0
/
+20
*
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-17
1
-5
/
+17
*
GL_State: Add a microprofile timer to OpenGL state.
Fernando Sahmkow
2019-07-14
1
-0
/
+4
*
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-05-30
1
-0
/
+13
*
gl_state: Fix samplers memory corruption
ReinUsesLisp
2019-04-19
1
-3
/
+5
*
gl_state: Rework to enable individual applies
ReinUsesLisp
2019-04-04
1
-316
/
+294
*
gl_state: Fixup multibind bug
ReinUsesLisp
2019-02-28
1
-2
/
+2
*
gl_state: Synchronize gl_state even when state is disabled
ReinUsesLisp
2019-02-15
1
-83
/
+61
*
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
2019-01-30
1
-12
/
+4
*
gl_state: Use DSA and multi bind to update texture bindings
ReinUsesLisp
2019-01-30
1
-8
/
+22
*
gl_rasterizer: Workaround Intel VAO DSA bug
ReinUsesLisp
2019-01-09
1
-6
/
+7
*
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2019-01-06
1
-21
/
+5
*
gl_state: Drop uniform buffer state tracking
ReinUsesLisp
2019-01-06
1
-8
/
+0
*
Implement depth clamp
Rodolfo Bogado
2018-11-27
1
-9
/
+23
*
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-27
1
-0
/
+57
*
Merge pull request #1725 from FernandoS27/gl43
bunnei
2018-11-24
1
-4
/
+4
|
\
|
*
Removed pre 4.3 ARB extensions
FernandoS27
2018-11-21
1
-4
/
+4
*
|
Add support for clear_flags register
Rodolfo Bogado
2018-11-24
1
-3
/
+26
|
/
*
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
2018-11-18
1
-42
/
+19
*
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
1
-0
/
+17
*
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
1
-0
/
+7
*
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
1
-26
/
+41
*
gl_state: Amend compilation warnings
Lioncash
2018-11-13
1
-2
/
+3
*
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
Rodolfo Bogado
2018-11-11
1
-1
/
+7
*
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
Rodolfo Bogado
2018-11-05
1
-14
/
+33
*
Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-05
1
-62
/
+143
*
Improve OpenGL state handling
Rodolfo Bogado
2018-10-31
1
-101
/
+145
*
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
2018-10-28
1
-1
/
+12
*
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-26
1
-0
/
+15
*
gl_rasterizer: Implement depth range.
bunnei
2018-10-26
1
-0
/
+8
*
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-29
1
-0
/
+7
|
\
|
*
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
1
-0
/
+7
*
|
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-28
1
-3
/
+21
|
/
*
gl_state: Remove unused type alias
Lioncash
2018-09-22
1
-0
/
+1
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
gl_state: Keep track of texture target.
bunnei
2018-09-08
1
-4
/
+4
*
gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-23
1
-25
/
+28
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-0
/
+4
*
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
Subv
2018-08-21
1
-5
/
+15
*
gl_state: Don't track constant buffer mappings.
Markus Wick
2018-08-12
1
-18
/
+0
*
gl_rasterizer: Use the stream buffer for constant buffers.
Markus Wick
2018-08-12
1
-3
/
+6
*
gl_state: Make references const where applicable in Apply()
Lioncash
2018-07-20
1
-2
/
+3
*
gl_state: Get rid of mismatched sign conversions
Lioncash
2018-07-20
1
-14
/
+17
*
Merge pull request #593 from bunnei/fix-swizzle
bunnei
2018-06-27
1
-8
/
+3
|
\
|
*
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
1
-8
/
+3
*
|
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-26
1
-66
/
+0
|
/
*
Merge pull request #554 from Subv/constbuffer_ubo
bunnei
2018-06-26
1
-1
/
+1
|
\
|
*
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
Subv
2018-06-10
1
-1
/
+1
*
|
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-20
1
-2
/
+2
|
/
*
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-06-07
1
-0
/
+13
*
common_funcs: Remove ARRAY_SIZE macro
Lioncash
2018-04-20
1
-2
/
+2
*
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-15
1
-0
/
+14
*
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-07
1
-1
/
+1
*
gl_state: Sync latest version with Citra.
bunnei
2018-03-20
1
-39
/
+86
*
Fixed type conversion ambiguity
Huw Pascoe
2017-09-30
1
-2
/
+2
*
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-08-21
1
-0
/
+13
*
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-07-01
1
-25
/
+25
*
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
1
-5
/
+5
*
gl_state: reset 1d textures
wwylele
2017-06-21
1
-0
/
+14
*
gl_rasterizer: manage texture ids in one place
wwylele
2017-06-21
1
-8
/
+8
*
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-06-21
1
-8
/
+4
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+36
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-13
/
+0
*
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
Subv
2016-11-27
1
-2
/
+2
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-23
/
+26
*
OpenGL: Implement fog
Jannik Vogel
2016-06-07
1
-0
/
+8
*
OpenGL: Support blend equation
Jannik Vogel
2016-05-12
1
-0
/
+7
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-2
/
+5
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-22
/
+41
*
renderer_opengl: Initalise fragment shader LUT textures
MerryMage
2016-02-26
1
-0
/
+4
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-0
/
+8
*
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-12-05
1
-0
/
+5
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-0
/
+8
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-1
/
+1
*
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
2015-09-03
1
-4
/
+16
*
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
1
-0
/
+9
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
1
-0
/
+32
*
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-06
1
-10
/
+2
*
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
Yuri Kunde Schlesner
2015-07-22
1
-8
/
+5
*
Renderer formatting edits
tfarley
2015-06-09
1
-14
/
+17
*
Implemented glColorMask
tfarley
2015-06-09
1
-0
/
+13
*
Pica: Implement LogicOp function.
bunnei
2015-05-31
1
-0
/
+11
*
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-29
1
-1
/
+1
*
gl_state: Remove unnecessary const specifier on Apply
Lioncash
2015-05-23
1
-1
/
+1
*
gl_state: Fix a condition typo in Apply
Lioncash
2015-05-23
1
-1
/
+1
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+160