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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
renderer_opengl
/
gl_shader_disk_cache.cpp
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Author
Age
Files
Lines
*
zstd_compression: Make use of std::span in interfaces
Lioncash
2020-07-25
1
-2
/
+1
*
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-10
1
-1
/
+1
*
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-05
1
-15
/
+49
*
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
2020-03-09
1
-1
/
+1
*
const_buffer_engine_interface: Store component types
ReinUsesLisp
2020-03-09
1
-1
/
+1
*
shader/registry: Cache tessellation state
ReinUsesLisp
2020-03-09
1
-1
/
+1
*
shader/registry: Store graphics and compute metadata
ReinUsesLisp
2020-03-09
1
-5
/
+7
*
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
1
-269
/
+133
*
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2020-01-24
1
-4
/
+8
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-3
/
+2
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-23
/
+21
*
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-23
1
-1
/
+1
*
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-23
1
-2
/
+2
*
gl_shader_cache: Specialize shared memory size
ReinUsesLisp
2019-11-23
1
-2
/
+2
*
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-23
1
-2
/
+2
*
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-23
1
-16
/
+17
*
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
1
-25
/
+158
*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-251
/
+29
*
gl_shader_disk_cache: Properly ignore existing cache
ReinUsesLisp
2019-10-06
1
-12
/
+16
*
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
1
-8
/
+4
*
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
1
-10
/
+0
*
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-11
1
-6
/
+14
*
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
2019-09-06
1
-5
/
+10
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-1
/
+1
*
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-0
/
+10
*
gl_shader_disk_cache: Address feedback
ReinUsesLisp
2019-06-24
1
-2
/
+5
*
shader_cache: Correct versioning and size calculation.
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
Fix rebase errors
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
2019-06-21
1
-9
/
+34
*
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-21
1
-2
/
+2
*
gl_shader_cache: Fix clang strict standard build issues
ReinUsesLisp
2019-05-21
1
-5
/
+3
*
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Lioncash
2019-05-19
1
-2
/
+1
*
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Lioncash
2019-05-19
1
-0
/
+2
*
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
Lioncash
2019-05-19
1
-2
/
+2
*
gl_shader_disk_cache: Make variable non-const in decompiled entry case
Lioncash
2019-05-19
1
-1
/
+1
*
gl_shader_disk_cache: Special-case boolean handling
Lioncash
2019-05-19
1
-23
/
+20
*
gl_shader_disk_cache: Skip stored shader variants instead of asserting
ReinUsesLisp
2019-05-01
1
-1
/
+4
*
Re added new lines at the end of files
FreddyFunk
2019-04-23
1
-1
/
+1
*
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
unknown
2019-04-23
1
-6
/
+10
*
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
unknown
2019-04-23
1
-92
/
+112
*
gl_shader_disk_cache: Remove per shader compression
unknown
2019-04-23
1
-44
/
+11
*
Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-18
1
-5
/
+9
|
\
|
*
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-3
/
+4
|
*
Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-3
/
+6
|
*
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-1
/
+1
*
|
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-3
/
+10
|
/
*
common/zstd_compression: simplify decompression interface
unknown
2019-03-29
1
-3
/
+2
*
gl_shader_disk_cache: Fixup clang format
unknown
2019-03-29
1
-2
/
+3
*
gl_shader_disk_cache: Use Zstandard for compression
unknown
2019-03-29
1
-6
/
+6
*
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
unknown
2019-03-29
1
-3
/
+3
*
Addressed feedback
unknown
2019-03-29
1
-6
/
+6
*
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
unknown
2019-03-29
1
-2
/
+2
*
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
unknown
2019-03-29
1
-38
/
+8
*
gl_shader_disk_cache: Remove #pragma once from cpp file
Lioncash
2019-02-27
1
-2
/
+0
*
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-07
1
-0
/
+4
*
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-07
1
-2
/
+2
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-6
/
+6
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-4
/
+10
*
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-07
1
-210
/
+315
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-8
/
+18
*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-25
/
+22
*
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-07
1
-7
/
+28
*
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-07
1
-5
/
+56
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-21
/
+156
*
settings: Hide shader cache behind a setting
ReinUsesLisp
2019-02-07
1
-0
/
+21
*
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
2019-02-07
1
-7
/
+16
*
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-07
1
-0
/
+5
*
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-07
1
-0
/
+39
*
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-07
1
-0
/
+43
*
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-07
1
-0
/
+52
*
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-07
1
-0
/
+92
*
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-07
1
-0
/
+52
*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-0
/
+14