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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_shader_cache.cpp
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Author
Age
Files
Lines
*
gl_shader_gen: Always declare extensions after the version declaration
ReinUsesLisp
2019-05-27
1
-1
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+2
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gl_shader_cache: Fix clang strict standard build issues
ReinUsesLisp
2019-05-21
1
-3
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+4
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gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
2019-05-21
1
-34
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+82
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video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Lioncash
2019-05-10
1
-1
/
+1
*
Re added new lines at the end of files
FreddyFunk
2019-04-23
1
-1
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+1
*
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
unknown
2019-04-23
1
-1
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+11
*
Merge pull request #2383 from ReinUsesLisp/aoffi-test
bunnei
2019-04-23
1
-27
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+27
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gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-27
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+27
*
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Document unsafe versions and add BlockCopyUnsafe
Fernando Sahmkow
2019-04-16
1
-6
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+7
*
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Use ReadBlockUnsafe for Shader Cache
Fernando Sahmkow
2019-04-16
1
-5
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+7
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*
Merge pull request #2354 from lioncash/header
bunnei
2019-04-10
1
-0
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+1
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video_core/texures/texture: Remove unnecessary includes
Lioncash
2019-04-06
1
-0
/
+1
*
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Merge pull request #2300 from FernandoS27/null-shader
bunnei
2019-04-07
1
-0
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+4
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*
Permit a Null Shader in case of a bad host_ptr.
Fernando Sahmkow
2019-04-07
1
-0
/
+4
*
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Merge pull request #2299 from lioncash/maxwell
bunnei
2019-04-04
1
-2
/
+0
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*
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gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
Lioncash
2019-03-28
1
-2
/
+0
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*
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video_core: Amend constructor initializer list order where applicable
Lioncash
2019-03-27
1
-6
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+6
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/
*
gpu: Move GPUVAddr definition to common_types.
bunnei
2019-03-21
1
-2
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+2
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-20
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+17
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-19
/
+24
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-3
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+3
*
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-07
1
-2
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+2
*
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-07
1
-3
/
+26
*
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
2019-02-07
1
-0
/
+1
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-1
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+2
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-3
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+3
*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-7
/
+5
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-32
/
+39
*
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-07
1
-105
/
+345
*
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-07
1
-0
/
+2
*
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
2019-02-03
1
-2
/
+4
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-63
/
+83
*
gl_rasterizer: Implement global memory management
ReinUsesLisp
2019-01-30
1
-3
/
+15
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-2
/
+6
*
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-07
1
-1
/
+5
*
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
Lioncash
2018-12-11
1
-2
/
+2
*
gl_shader_cache: Resolve truncation compiler warning
Lioncash
2018-12-11
1
-1
/
+1
*
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-09
1
-0
/
+45
*
shader_cache: Only lock covered instructions.
Markus Wick
2018-11-20
1
-0
/
+1
*
Merge pull request #1669 from ReinUsesLisp/fixup-gs
bunnei
2018-11-11
1
-2
/
+6
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*
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-10
1
-2
/
+6
*
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rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-08
1
-1
/
+3
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/
*
video_core: Move OpenGL specific utils to its renderer
ReinUsesLisp
2018-10-29
1
-2
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+3
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-5
/
+29
*
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
2018-09-23
1
-0
/
+2
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-3
/
+3
*
video_core: fixed arithmetic overflow warnings & improved code style
Patrick Elsässer
2018-09-09
1
-4
/
+4
*
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
2018-09-04
1
-8
/
+8
*
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
1
-11
/
+7
*
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Lioncash
2018-08-28
1
-2
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-0
/
+131