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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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rasterizer_interface.h
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Author
Age
Files
Lines
*
general: fix compile for Apple Clang
Liam
2022-11-23
1
-1
/
+1
*
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-17
1
-1
/
+1
*
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-21
1
-1
/
+1
*
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
1
-1
/
+1
*
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
1
-2
/
+5
*
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
1
-1
/
+1
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-0
/
+9
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-02-01
1
-2
/
+2
*
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2022-01-29
1
-0
/
+3
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-15
/
+1
*
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
2021-07-12
1
-1
/
+3
*
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-11
1
-0
/
+3
*
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-09
1
-0
/
+3
*
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
1
-1
/
+1
*
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-07-04
1
-0
/
+3
*
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-22
1
-2
/
+2
*
buffer_cache: Simplify uniform disabling logic
ameerj
2021-06-01
1
-0
/
+3
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-0
/
+5
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-2
/
+10
*
rasterizer_interface: Make use of [[nodiscard]] where applicable
Lioncash
2020-11-17
1
-8
/
+9
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-5
/
+2
*
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-28
1
-0
/
+3
*
Address Feedback.
Fernando Sahmkow
2020-04-22
1
-0
/
+1
*
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
1
-2
/
+5
*
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
1
-2
/
+4
*
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
1
-6
/
+4
*
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
1
-0
/
+8
*
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
1
-0
/
+6
*
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
1
-3
/
+3
*
yuzu/loading_screen: Remove unused shader progress mode
ReinUsesLisp
2020-03-09
1
-1
/
+0
*
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
1
-0
/
+3
*
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
2020-02-19
1
-5
/
+2
|
\
|
*
maxwell_3d: Unify draw methods
ReinUsesLisp
2020-02-14
1
-5
/
+2
*
|
gl_query_cache: Optimize query cache
ReinUsesLisp
2020-02-14
1
-1
/
+2
*
|
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
1
-2
/
+3
*
|
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-02-14
1
-0
/
+10
|
/
*
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
1
-0
/
+2
*
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
1
-0
/
+4
*
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-24
1
-0
/
+8
*
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
2019-09-22
1
-1
/
+1
*
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
2019-09-19
1
-10
/
+2
*
Rasterizer: Refactor draw calls, remove deadcode and clean up.
Fernando Sahmkow
2019-09-19
1
-1
/
+1
*
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
2019-09-19
1
-0
/
+7
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-1
/
+1
*
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
2019-07-26
1
-0
/
+3
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-0
/
+3
*
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
2019-07-06
1
-0
/
+3
*
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-25
1
-2
/
+0
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
1
-2
/
+1
*
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
2019-06-21
1
-4
/
+0
*
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
Fernando Sahmkow
2019-06-21
1
-0
/
+10
*
gpu: Rewrite virtual memory manager using PageTable.
bunnei
2019-03-21
1
-1
/
+0
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-4
/
+4
*
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-27
1
-2
/
+2
*
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-07
1
-1
/
+3
*
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-07
1
-1
/
+3
*
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-07
1
-0
/
+3
*
rasterizer_interface: Remove unused AccelerateFill operation
ReinUsesLisp
2019-02-01
1
-5
/
+0
*
Rename step 1 and step 2 to be a little more descriptive
James Rowe
2019-01-21
1
-2
/
+2
*
QT: Upgrade the Loading Bar to look much better
James Rowe
2019-01-20
1
-0
/
+9
*
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
2018-10-06
1
-7
/
+4
*
rasterizer: Drop unused handler.
Markus Wick
2018-09-10
1
-3
/
+0
*
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
1
-3
/
+3
*
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
2018-08-31
1
-0
/
+3
*
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
Lioncash
2018-08-21
1
-3
/
+1
*
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
Subv
2018-07-03
1
-0
/
+3
*
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-06-27
1
-3
/
+2
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-3
/
+4
*
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
1
-1
/
+1
*
rasterizer_interface.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-3
/
+3
*
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-27
1
-2
/
+2
*
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
2018-03-23
1
-3
/
+3
*
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-23
1
-4
/
+4
*
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-23
1
-1
/
+3
*
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
2018-03-20
1
-0
/
+61
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-67
/
+0
*
core/video_core: Fix a bunch of u64 -> u32 warnings.
bunnei
2018-01-01
1
-2
/
+2
*
rasterizer: separate TextureCopy from DisplayTransfer
wwylele
2016-09-29
1
-1
/
+6
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-1
/
+0
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-6
/
+15
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-12
/
+19
*
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-08
1
-0
/
+48