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* Merge pull request #9556 from vonchenplus/draw_textureliamwhite2023-01-193-4/+11
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| * Address feedbackFeng Chen2023-01-161-1/+1
| * video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-053-18/+12
| * video_core: Implement maxwell3d draw texture methodFeng Chen2023-01-051-0/+13
* | vulkan: implement 'turbo mode' clock boosterLiam2023-01-052-0/+30
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* video_core: Implement vulkan QuadStrip topologyFengChen2022-12-261-2/+4
* video_core: Integrate SMAALiam2022-12-089-5/+1564
* video_core: Modify astc texture decode error fill valueFengChen2022-09-151-1/+1
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-275-0/+15
* chore: add missing SPDX tagsAndrea Pappacoda2022-04-281-21/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-2329-87/+58
* OpenGL: fix S8D24 to ABGR8 conversionsLiam2022-04-072-0/+19
* Address review commentsLiam2022-03-162-2/+2
* Vulkan: convert S8D24 <-> ABGR8Liam2022-03-162-0/+24
* astc_decoder: Combine FastReplicate functions to work around new NV driver bugameerj2022-01-161-34/+46
* Texture Cache: Correct conversion shaders.Fernando Sahmkow2021-11-222-2/+2
* TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow2021-11-225-104/+0
* HostShaders: Fix D24S8 convertion shaders.Fernando Sahmkow2021-11-216-23/+47
* TextureCache: Assure full conversions on depth/stencil write shaders.Fernando Sahmkow2021-11-203-6/+6
* TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow2021-11-202-0/+19
* TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow2021-11-192-0/+20
* TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow2021-11-193-0/+44
* Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow2021-11-193-0/+40
* HostShader: fix Gaussian filter.FernandoS272021-11-161-2/+2
* host_shaders: Misc copyright/style changesameerj2021-11-164-10/+12
* Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror2021-11-169-95/+147
* HostShader: Fix gaussian and add attribution.Fernando Sahmkow2021-11-161-23/+19
* Vulkan: Implement FXAAFernandoS272021-11-161-1/+1
* OpenGL: Implement FXAAMarshall Mohror2021-11-163-0/+114
* VideoCore: Add gaussian filtering.FernandoS272021-11-162-0/+75
* Update scaleforce to use FP16Marshall Mohror2021-11-161-88/+55
* vulkan: Implement FidelityFX Super ResolutionMarshall Mohror2021-11-164-2/+155
* Renderers: Unify post processing filter shadersameerj2021-11-165-202/+28
* Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow2021-11-165-0/+388
* host_shaders: Remove opengl_copy_bgra.compameerj2021-09-172-16/+0
* astc_decoder: Reduce workgroup sizeameerj2021-08-011-1/+1
* astc_decoder: Compute offset swizzles in-shaderameerj2021-08-011-33/+13
* astc_decoder: Make use of uvec4 for payload dataameerj2021-08-011-79/+43
* astc_decoder: Simplify Select2DPartitionameerj2021-08-011-38/+19
* astc_decoder: Optimize the use EncodingDataameerj2021-08-011-25/+25
* Merge pull request #6459 from lat9nq/ubuntu-fixesAmeer J2021-07-011-1/+4
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| * cmake: Fix find_program usage for 3.15lat9nq2021-06-131-1/+4
* | astc_decoder.comp: Remove unnecessary LUT SSBOsameerj2021-06-191-19/+16
* | astc: Various robustness enhancements for the gpu decoderameerj2021-06-191-9/+6
* | astc_decoder: Fix LDR CEM1 endpoint calculationameerj2021-06-161-1/+1
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* astc_decoder: Refactor for style and more efficient memory useameerj2021-03-251-262/+307
* astc_decoder: Reimplement LayersRodrigo Locatti2021-03-131-18/+15
* astc_decoder: Fix out of bounds memory accessameerj2021-03-131-2/+10
* renderer_vulkan: Accelerate ASTC decodingameerj2021-03-131-21/+22
* host_shaders: Modify shader cmake integration to allow for larger shadersameerj2021-03-133-2/+25
* renderer_opengl: Accelerate ASTC texture decoding with a compute shaderameerj2021-03-131-0/+1288
* renderer_opengl: Swizzle BGR textures on copyameerj2021-03-042-0/+16
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-133-30/+8
* video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailablelat9nq2021-02-021-1/+19
* host_shaders/cmake: Pass --quiet to glslang to keep it quietReinUsesLisp2021-01-241-1/+1
* host_shaders: Add Vulkan assembler compute shadersReinUsesLisp2020-12-304-0/+96
* host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp2020-12-302-0/+17
* host_shaders: Add texture color blit fragment shaderReinUsesLisp2020-12-302-0/+15
* host_shaders: Add shaders to present to the swapchainReinUsesLisp2020-12-303-0/+36
* host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp2020-12-303-0/+28
* host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp2020-12-302-0/+71
* host_shaders: Add shader to render a full screen triangleReinUsesLisp2020-12-302-0/+30
* host_shaders: Add pitch linear upload compute shaderReinUsesLisp2020-12-302-0/+87
* host_shaders: Add block linear upload compute shadersReinUsesLisp2020-12-303-0/+249
* host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp2020-12-302-0/+8
* video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp2020-12-301-16/+37
* video_core: Fix instances where msbuild always regenerated host shadersReinUsesLisp2020-09-242-12/+7
* video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp2020-08-245-0/+97