Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -158/+0 |
* | common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT | ReinUsesLisp | 2021-01-15 | 1 | -19/+19 |
* | video_core: Enforce -Wclass-memaccess | ReinUsesLisp | 2020-10-09 | 1 | -7/+6 |
* | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 2020-04-02 | 1 | -25/+30 |
* | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | 2019-11-04 | 1 | -24/+26 |
* | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2019-02-14 | 1 | -3/+38 |
* | shader_header: Make local memory size getter constant | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
* | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 2018-11-23 | 1 | -1/+10 |
* | Implemented LD_L and ST_L | FernandoS27 | 2018-10-24 | 1 | -0/+5 |
* | Replace old FragmentHeader for the new Header | FernandoS27 | 2018-09-11 | 1 | -9/+15 |
* | Implemented (Partialy) Shader Header | FernandoS27 | 2018-09-11 | 1 | -0/+97 |