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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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engines
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fermi_2d.cpp
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Author
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2023-11-18
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
1
-2
/
+2
2023-04-21
Account for a pre-added offset when using Corner sample mode for 2D blits
Kelebek1
1
-4
/
+12
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
1
-1
/
+1
2023-02-14
add static lifetime to constexpr values to force compile time evaluation where possible
arades79
1
-1
/
+1
2023-01-05
Fermi2D: sync cache flushes
Fernando Sahmkow
1
-2
/
+4
2023-01-01
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
1
-0
/
+10
2022-11-24
Fermi2D: Implement Bilinear software filtering and address feedback.
Fernando Sahmkow
1
-4
/
+7
2022-11-24
Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
1
-3
/
+16
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-07-08
Out of bound blit (#6531)
Feng Chen
1
-2
/
+20
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-2
/
+2
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-60
/
+29
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
1
-2
/
+1
2020-09-18
fermi_2d: Make use of designated initializers
Lioncash
1
-6
/
+6
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-2
/
+8
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-5
/
+5
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+6
2020-04-17
General: Resolve warnings related to missing declarations
Lioncash
1
-1
/
+1
2019-10-18
Fermi2D: Use a different formula for delimiting blit areas.
Fernando Sahmkow
1
-14
/
+28
2019-10-17
Fermi2D: limit blit area to only available area
Fernando Sahmkow
1
-4
/
+14
2019-09-22
Fix clang-format
FearlessTobi
1
-1
/
+1
2019-09-22
fermi_2d: Lower surface copy log severity to DEBUG
FearlessTobi
1
-1
/
+1
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-2
/
+1
2019-06-21
fermi2d: Correct Origin Mode
Fernando Sahmkow
1
-5
/
+10
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
1
-3
/
+7
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-1
/
+1
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-0
/
+1
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-4
/
+3
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-4
/
+4
2019-02-07
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
1
-47
/
+15
2019-02-03
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
1
-7
/
+9
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-4
/
+4
2018-11-26
Implemented Tile Width Spacing
FernandoS27
1
-2
/
+2
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
1
-0
/
+5
2018-10-19
fermi_2d: Add support for more accurate surface copies.
bunnei
1
-3
/
+6
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-6
/
+8
2018-10-06
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
1
-22
/
+28
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-07-03
Update clang format
James Rowe
1
-1
/
+1
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-1
/
+1
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+1
2018-04-29
fermi_2d: Fix surface copy block height.
bunnei
1
-2
/
+2
2018-04-25
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
1
-0
/
+54
2018-04-25
GPU: Added boilerplate code for the Fermi2D engine
Subv
1
-1
/
+6
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-1
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+1
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+1
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+15