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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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backend
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spirv
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spirv_emit_context.h
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Author
Files
Lines
2024-01-11
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
Liam
1
-0
/
+3
2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
1
-0
/
+2
2023-10-19
Manually robust on Maxwell and earlier
Kelebek1
1
-0
/
+36
2023-09-14
shader_recompiler: skip sampler for buffer textures (#11435)
liamwhite
1
-1
/
+0
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
1
-1
/
+15
2023-01-29
spirv: Fix TXQ with MSAA textures
ameerj
1
-0
/
+1
2023-01-05
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
1
-0
/
+1
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
1
-0
/
+1
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
1
-0
/
+1
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
1
-0
/
+4
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
1
-1
/
+0
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
1
-0
/
+8
2021-12-18
Remove spirv handle legacy related code
vonchenplus
1
-15
/
+0
2021-12-05
shader_recompiler: Rename backend emit_context files
ameerj
1
-0
/
+0
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
1
-1
/
+2
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
1
-2
/
+9
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
1
-0
/
+5
2021-11-04
Simply legacy attribute implement
Feng Chen
1
-0
/
+3
2021-10-31
Support gl_FogFragCoord attribute
vonchenplus
1
-0
/
+2
2021-10-26
Support gl_BackSecondaryColor attribute
vonchenplus
1
-0
/
+2
2021-10-26
Support gl_FrontSecondaryColor attribute
vonchenplus
1
-0
/
+2
2021-10-26
Support gl_BackColor attribute
vonchenplus
1
-0
/
+2
2021-09-06
Implement intput and output fixed fnc textures
Feng Chen
1
-2
/
+2
2021-09-03
Rename parameters
Feng Chen
1
-2
/
+2
2021-08-31
Add colorfront and txtcoord support
Feng Chen
1
-0
/
+4
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Split profile and runtime info headers
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Split profile and runtime information in separate structs
ReinUsesLisp
1
-1
/
+3
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-1
/
+0
2021-07-23
Move SPIR-V emission functions to their own header
ReinUsesLisp
1
-8
/
+1
2021-07-23
shader: Implement Int32 SUATOM/SURED
ameerj
1
-0
/
+1
2021-07-23
spirv: Workaround image unsigned offset bug
ReinUsesLisp
1
-4
/
+21
2021-07-23
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
1
-1
/
+14
2021-07-23
shader: Implement indexed textures
ReinUsesLisp
1
-1
/
+10
2021-07-23
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
1
-0
/
+8
2021-07-23
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
1
-1
/
+1
2021-07-23
spirv: Fix implicit lod type
ReinUsesLisp
1
-0
/
+4
2021-07-23
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
1
-0
/
+17
2021-07-23
shader: Implement SampleMask
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
1
-0
/
+1
2021-07-23
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement PrimitiveId
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-2
/
+8
2021-07-23
spirv: Implement image buffers
ReinUsesLisp
1
-0
/
+7
2021-07-23
spirv: Implement Layer stores
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement transform feedbacks and define file format
ReinUsesLisp
1
-1
/
+7
2021-07-23
spirv: Rework storage buffers and shader memory
ReinUsesLisp
1
-14
/
+35
2021-07-23
shader: Implement SR_THREAD_KILL
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+20
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-1
/
+8
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement texture buffers
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Implement indexed attributes
FernandoS27
1
-0
/
+4
2021-07-23
shader: Add subgroup masks
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Address Feedback
FernandoS27
1
-2
/
+0
2021-07-23
shader: Implement ViewportIndex
FernandoS27
1
-0
/
+3
2021-07-23
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
1
-2
/
+0
2021-07-23
shader: Implement ClipDistance
FernandoS27
1
-0
/
+3
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
1
-0
/
+1
2021-07-23
shader: Add PointCoord attribute
FernandoS27
1
-0
/
+2
2021-07-23
shader: Add PointSize attribute
ameerj
1
-0
/
+1
2021-07-23
shader: Implement FSWZADD
ameerj
1
-0
/
+2
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+21
2021-07-23
shader: Implement front face
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-3
/
+7
2021-07-23
shader: Implement VOTE
ameerj
1
-1
/
+2
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
1
-2
/
+12
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-2
/
+16
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-3
/
+19
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+7
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-1
/
+4
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-2
/
+4
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-0
/
+67